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{{Header Nav|game=Command & Conquer: Generals - Zero Hour}} | {{Header Nav|game=Command & Conquer: Generals - Zero Hour}} | ||
General Malcolm "Ace" Granger, perhaps better known online as USAF or AFG, houses the most powerful airforce in the game. | General Malcolm "Ace" Granger, perhaps better known online as USAF or AFG, houses the most powerful airforce in the game. Every USA air unit has been heavily upgraded to outdo most AA, and he has the use of a heavy carpet bomber in the mid-game. USAF has an obvious advantage in speed and intelligence over all other factions, and is thereby universally accepted that it takes the least amount of skill to play in Zero Hour. | ||
==Army Modifications== | ==Army Modifications== | ||
* | * All aircraft cost less and all but the Comanches are equipped with Point Defense Lasers. This also applies to some support power airplanes. | ||
* Stealth Fighters | * Stealth Fighters are available from the start. | ||
* Humvee price increased to $800 | * Humvee price increased to $800 | ||
* Aurora Bombers do more damage. | * Aurora Bombers do more damage. | ||
* Crusader Tanks and Paladin Tanks are unavailable. | * Crusader Tanks and Paladin Tanks are unavailable. | ||
* Airfield granted a significant armor bonus | * Airfield granted a significant armor bonus. | ||
* Spectre Gunship available at 3 | * Infantry cost much more to train | ||
* Spectre Gunship available at lvl 3, second rank available for slight boost in armor and firepower. Third rank Spectre available at lvl 5. Lvl 4 and 5 Gunship is more potent than the Regular USA Generals Power | |||
* Avengers require the Strategy Center to build. | * Avengers require the Strategy Center to build. | ||
==Army Units== | ==Army Units== | ||
* '''King Raptor''' - | * '''King Raptor''' - An advanced prototype, which has better armour and firepower than the Raptor, in addition to point-defense lasers to take out incoming missiles and detects stealth. Also, the King Raptor has six missiles instead of the usual four. Replaces the Raptor. | ||
* '''Combat Chinook''' - | * '''Combat Chinook''' - Although more expensive, the Combat Chinook allow the passengers to target ground and air threats, which increases its survivability, while also sporting a point-defense laser, making it an ideal air unit for use against AA systems rather than the Comanche. | ||
==Army Upgrade== | ==Army Upgrade== | ||
* '''Stealth Comanche''' - Available at the Air Field, grants Comanche stealth capability | * '''Stealth Comanche''' - Available at the Air Field, grants Comanche stealth capability. | ||
==General Ability== | ==General Ability== | ||
* '''Carpet Bombing''' - Call in a B2 bomber to | * '''Carpet Bombing''' - Call in a B2 bomber to carpetbomb the targeted area. Requires the Strategy Center and a Generals Point to deploy. | ||
==Build Orders== | ==Build Orders== |