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| | 508 || Stoutland || Normal || 85 || 110 || 90 || 45 || 90 || 80 || Intimidate / Sand Rush / {{abbr|Scrappy|Hidden}} | | | 508 || Stoutland || Normal || 85 || 110 || 90 || 45 || 90 || 80 || Intimidate / Sand Rush / {{abbr|Scrappy|Hidden}} |
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| Stoutland is a solid Normal-type with good Attack, decent bulk and a selection of helpful abilities. It is a standard physical attacker that uses its reliable range of attacks to smack a wide variety of Pokemon for good damage. Intimidate is an excellent support ability that makes enemy physical attackers more manageable while improving Stoutland's bulk, while Scrappy lets it hit Ghost-types without the need for a coverage move. Sand Rush is the most situational option since it requires Sandstorm support from a teammate, but easily makes Stoutland one of the fastest Pokemon in the game and it lacks the common weaknesses of most Sandstorm abusers. Stoutland isn't too bad, but its rarely seen due to being outclassed by so many other physical Normal-types that are either stronger or better at abusing its abilities.
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| Return is the go-to STAB move of any physical Normal-type, dealing reliable and considerable damage without negative side effects. Superpower punches holes through Rock and Steel types that resist Normal. Crunch gives Stoutland coverage against Ghost-types, which is important if it isn't using Scrappy. Stoutland can also use Pursuit to trap Ghost and Psychic types and take them out. Other coverage options are Wild Charge, which does good damage against common bulky Water-types, or Play Rough, which can devastate opposing Fighting-types.
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| ==Purrloin and Liepard== | | ==Purrloin and Liepard== |