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{{All_Game_Nav|game=Dig Dug II|num=2}}
{{Header Nav|game=Dig Dug II}}
 
{{Game
{{Infobox|title=Dig Dug II
|completion=4
|boxart=[[Image:Dig Dug II flyer.jpg|250px]]
|image=Dig Dug II flyer.jpg
|developer=[[Namco|Bandai]]
|title=Dig Dug II
|publisher=[[Namco|Bandai]]
|japanese=ディグダグII
|categories=[[:Category:Action|Action]]
|developer=[[Namco]]
|systems=[[Arcade]], [[Famicom Disk System]], [[NES]]
|publisher={{colist|Namco|Bandai}}
|releasedates=[[1985]]
|year=1985
|systems={{syslist|cade|fds|nes|wiiu|switch}}
|ratings={{CERO|A}}{{ESRB|E}}{{PEGI|3}}{{ACB|G}}
|title1=Arcade Archives Dig Dug II
|developer1=[[Namco]]
|publisher1=[[Hamster Corporation]]
|year1=2023
|systems1={{syslist|switch|ps4}}
|genre=[[Action]]
|players=1-2
|players=1-2
|ratings=N/A
|modes=[[Single player]], [[Multiplayer]]
|preceded by=[[Dig Dug]]
|followed by=[[Dig Dug Arrangement]]
|series=Dig Dug
|series2=Arcade Archives
}}
}}
{{wikipedia}}
'''Dig Dug II''' is one of [[Namco]]'s more obscure games. It takes the characters from the original [[Dig Dug]], and places them in a new environment. The action no longer takes place underground, but instead on top of small islands. The islands are usually larger than the width of the screen, so the action scrolls horizontally. It runs on Namco's [[Super Pac-Man]] hardware (two Motorola M6809 microprocessors running at 1.536 MHz), but with a video system like [[Mappy]], [[The Tower of Druaga]] and [[Grobda]] (minus the DAC).


'''Dig Dug II''' is one of [[Namco]]'s more obscure titles. It takes the characters from the original [[Dig Dug]] and places them in a new environment.  The action no longer takes place underground, but rather on top of small islands.  The islands are usually larger than the width of the screen, so the action scrolls horizontally.
Once again, Dig Dug must rid this world of Pookas and Fygars. This time he has two weapons at his immediate disposal. He still has his trusty pump which can be used to fill enemies with air until they pop. But he also has a jackhammer, which can be used to weaken faults on the island and create cracks along the ground. When a section of the island is completely separated by cracks the smaller component of the island falls off into the sea, taking any enemy on its surface with it. If Dig Dug does not plan it out carefully, he could end up drowning as a result of his own jackhammering.


Once again, Dig Dug must rid the world of Pookas and Fygars.  This time he has two weapons at his immediate disposal. He still has his trusty pump which can be used to fill enemies with air until they pop. But he also has a jackhammer, which can be used to weaken faults on the island and create cracks along the ground. When a section of the island is completely separated by cracks the smaller component of the island falls off into the sea, taking any enemy on its surface with it.  If Dig Dug does not plan carefully, he could end up drowning as a result of his own jackhammering.
Dig Dug II never came close to the level of popularity that the first Dig Dug enjoyed. It was ported to both the [[Family Computer Disk System]] and the U.S. [[NES]], and it was ported very successfully. It retained every feature of the arcade game, and more than doubled the number of distinct levels from 32 to 72. Later NES levels were decorated with different themes besides islands, such as a volcano. After the [[Nintendo DS]] launched, Namco released [[Dig Dug: Digging Strike]] - that bridged the two Dig Dug games together, as well as cemented Dig Dug's relationship to [[Mr. Driller]] (one of Namco's last video games of the 1990s).


Dig Dug II never came close to the level of popularity that the first Dig Dug enjoyed. It was ported to both the [[Famicom Disk System]] and the [[NES|NES/Famicom]], and it was ported very successfully. After the [[Nintendo DS]] launched, Namco released a game [[Dig Dug: Digging Strike]] that bridged the two Dig Dug games together, as well as cement Dig Dug's relationship to [[Mr. Driller]].
==Story==
Dig Dug is on the job once again. Several islands have been infested with Pookas and Fygars and Dig Dug must get rid of them... even if it means demolishing half of the island. Whether he pumps the enemies or sinks them in the sea, Dig Dug must hop from one island to the next exterminating the nuisances. The islands vary in size and shape, and are sometimes even made to look like capitalized letters.


<gallery>
<gallery>
Image:Dig Dug II title.png|Title screen
File:Dig Dug II title.png|Title screen
Image:Dig Dug II NES box.jpg|NES box
File:Dig Dug II FC box.jpg|Famicom box
Image:Dig Dug II FC box.jpg|Famicom box
File:Dig Dug II NES box.jpg|NES box
</gallery>
</gallery>


== Story ==
{{ToC}}


Dig Dug is on the job once again. Several islands have been infested with Pookas and Fygars and Dig Dug must get rid of them... even if it means demolishing half of the island. When he pumps the enemies or sinks them in the sea, Dig Dug must hop from one island to the next exterminating the nuisances.
==Gameplay summary==
* The player must direct Dig Dug (real name: Taizo Hori) around each island with the four-directional joystick.
* Use the first button to activate the original air pump, and the second button to activate the new jackhammer.
* You must kill every Pooka and Fygar on the island to advance to the next round by exploding or sinking them.
* You must avoid contact with every Pooka and Fygar on the island, as well as their ghosts, and a Fygar's fire.
* Use your pump to blow up enemies. Enemies that don't pop begin to deflate. They are safe to pass through.
* Use the jackhammer to create cracks in the ground from the pegs in the ground. The enemies cannot pass.
* A separated section of island will fall in to the water, taking enemies, (and possibly Dig Dug himself), with it.


== How to play ==
{{Dig Dug}}
=== At a glance ===
* You control Dig Dug along the island with the joystick.
* Press one button to use the air pump, and another button to activate your jackhammer.
* You must destroy every Pooka and Fygar to advance to the next stage.
* You must avoid contact with Pookas and Fygars, as well as their ghosts, and avoid falling in the sea.
* Use your pump to blow up enemies.  Enemies that don't pop begin to deflate.  They are safe to pass through.
* Use the jackhammer to create cracks in the ground from the pegs in the ground.
* Separated sections of island will fall in to the water, taking enemies, and possibly Dig Dug, with it.


=== In depth ===
[[Category:Namco]]
* [[Dig Dug II/Elements|Controls & Characters]]
[[Category:Hamster Corporation]]
* [[Dig Dug II/Strategy|Strategies]]
[[Category:Action]]
 
[[Category:Single player]]
{{Continue Nav|game=Dig Dug II|nextpage=Elements|nextname=Controls & Characters|nextpage2=Strategy|nextname2=Strategies}}
[[Category:Multiplayer]]
 
[[Category:Arcade]]
[[Category:MAME]]
[[Category:MAME]]
[[Category:Action]]
[[Category:Namco]]
[[Category:NES]]
[[Category:Famicom Disk System]]
[[Category:1985]]
[[Category:Dig Dug]]

Latest revision as of 05:00, 20 April 2023

Box artwork for Dig Dug II.
Box artwork for Dig Dug II.
Dig Dug II
Developer(s)Namco
Publisher(s)Namco, Bandai
Year released1985
System(s)Arcade, Family Computer Disk System, NES, Wii U, Nintendo Switch
Preceded byDig Dug
Followed byDig Dug Arrangement
SeriesDig Dug,
Arcade Archives
Japanese titleディグダグII
Genre(s)Action
Players1-2
ModesSingle player, Multiplayer
Rating(s)CERO All agesESRB EveryonePEGI Ages 3+General
Arcade Archives Dig Dug II
Developer(s)Namco
Publisher(s)Hamster Corporation
Year released2023
System(s)Nintendo Switch, PlayStation 4
LinksDig Dug II ChannelSearchSearch

Dig Dug II is one of Namco's more obscure games. It takes the characters from the original Dig Dug, and places them in a new environment. The action no longer takes place underground, but instead on top of small islands. The islands are usually larger than the width of the screen, so the action scrolls horizontally. It runs on Namco's Super Pac-Man hardware (two Motorola M6809 microprocessors running at 1.536 MHz), but with a video system like Mappy, The Tower of Druaga and Grobda (minus the DAC).

Once again, Dig Dug must rid this world of Pookas and Fygars. This time he has two weapons at his immediate disposal. He still has his trusty pump which can be used to fill enemies with air until they pop. But he also has a jackhammer, which can be used to weaken faults on the island and create cracks along the ground. When a section of the island is completely separated by cracks the smaller component of the island falls off into the sea, taking any enemy on its surface with it. If Dig Dug does not plan it out carefully, he could end up drowning as a result of his own jackhammering.

Dig Dug II never came close to the level of popularity that the first Dig Dug enjoyed. It was ported to both the Family Computer Disk System and the U.S. NES, and it was ported very successfully. It retained every feature of the arcade game, and more than doubled the number of distinct levels from 32 to 72. Later NES levels were decorated with different themes besides islands, such as a volcano. After the Nintendo DS launched, Namco released Dig Dug: Digging Strike - that bridged the two Dig Dug games together, as well as cemented Dig Dug's relationship to Mr. Driller (one of Namco's last video games of the 1990s).

Story[edit]

Dig Dug is on the job once again. Several islands have been infested with Pookas and Fygars and Dig Dug must get rid of them... even if it means demolishing half of the island. Whether he pumps the enemies or sinks them in the sea, Dig Dug must hop from one island to the next exterminating the nuisances. The islands vary in size and shape, and are sometimes even made to look like capitalized letters.

Table of Contents

edit

Dig Dug II logo
Dig Dug II logo

Gameplay summary[edit]

  • The player must direct Dig Dug (real name: Taizo Hori) around each island with the four-directional joystick.
  • Use the first button to activate the original air pump, and the second button to activate the new jackhammer.
  • You must kill every Pooka and Fygar on the island to advance to the next round by exploding or sinking them.
  • You must avoid contact with every Pooka and Fygar on the island, as well as their ghosts, and a Fygar's fire.
  • Use your pump to blow up enemies. Enemies that don't pop begin to deflate. They are safe to pass through.
  • Use the jackhammer to create cracks in the ground from the pegs in the ground. The enemies cannot pass.
  • A separated section of island will fall in to the water, taking enemies, (and possibly Dig Dug himself), with it.