The Legend of Zelda: A Link to the Past: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
m
fixed system names
m (added Nintendo Power)
m (fixed system names)
Line 8: Line 8:
|designer=Shigeru Miyamoto
|designer=Shigeru Miyamoto
|genre=[[Action-adventure]]
|genre=[[Action-adventure]]
|systems=[[SNES]], [[Satellaview]], [[Nintendo Power]], [[Game Boy Advance]], [[Wii Virtual Console]]
|systems=[[SNES]], [[Satellaview]], [[Nintendo Power (SNES)]], [[Game Boy Advance]], [[Wii Virtual Console]]
|released={{sys|snes}}{{jp|1991|November 21}}{{us|1992|April 13}}{{eu|1992|November 24}}
|released={{sys|snes}}{{jp|1991|November 21}}{{us|1992|April 13}}{{eu|1992|November 24}}
{{sys|gba}}{{us|2002|December 3}}{{jp|2003|March 14}}{{eu|2003|March 28}}
{{sys|gba}}{{us|2002|December 3}}{{jp|2003|March 14}}{{eu|2003|March 28}}
Line 20: Line 20:
{{game disambig||the multiplayer adventure included in the [[Game Boy Advance]] version|[[The Legend of Zelda: Four Swords]]}}
{{game disambig||the multiplayer adventure included in the [[Game Boy Advance]] version|[[The Legend of Zelda: Four Swords]]}}
{{Zeldawiki}}
{{Zeldawiki}}
'''The Legend of Zelda: A Link to the Past''' (''Zeruda no Densetsu Kamigami no Triforce'' in Japan, lit. "The Legend of Zelda: Triforce of the Gods") is an [[action-adventure]] developed and published by [[Nintendo]] for the [[Super Nintendo]], and the third installment in [[:Category:The Legend of Zelda|The Legend of Zelda]] series. It was released in Japan on November 21, 1991, in North America on April 13, 1992 and in Europe on November 24, 1992. The project was led by Shigeru Miyamoto and his team.
'''The Legend of Zelda: A Link to the Past''' (''Zeruda no Densetsu Kamigami no Triforce'' in Japan, lit. "The Legend of Zelda: Triforce of the Gods") is an [[action-adventure]] developed and published by [[Nintendo]] for the [[SNES]], and the third installment in [[:Category:The Legend of Zelda|The Legend of Zelda]] series. It was released in Japan on November 21, 1991, in North America on April 13, 1992 and in Europe on November 24, 1992. The project was led by Shigeru Miyamoto and his team.


{{Continue Nav}}
{{Continue Nav}}
Line 26: Line 26:
''A Link to the Past'' used a top-down perspective similar to the original [[The Legend of Zelda]], instead of the side-scrolling format of [[Zelda II: The Adventure of Link]]. ''A Link to the Past'' expanded on the original's mechanics, introducing gameplay features that have become hallmarks of the Zelda series, such as multi-level dungeons, the Master Sword, the Hookshot, and parallel worlds. It was well-received and is often considered one of the best installments of the series. It sold over four million copies and many critics and fans consider it one of the greatest video games ever made.
''A Link to the Past'' used a top-down perspective similar to the original [[The Legend of Zelda]], instead of the side-scrolling format of [[Zelda II: The Adventure of Link]]. ''A Link to the Past'' expanded on the original's mechanics, introducing gameplay features that have become hallmarks of the Zelda series, such as multi-level dungeons, the Master Sword, the Hookshot, and parallel worlds. It was well-received and is often considered one of the best installments of the series. It sold over four million copies and many critics and fans consider it one of the greatest video games ever made.


In 2002, [[Capcom]] ported the game to the [[Game Boy Advance]]. The re-release itself had little new, but the cartridge also includes a multiplayer mode titled [[The Legend of Zelda: Four Swords|Four Swords]], the first multiplayer title in the series. It also featured 'sleep mode', allowing the handheld to consume minimal power when not being used. The game was later re-released on the [[Wii Virtual Console]] in Japan on December 2, 2006, in North America on January 22, 2007, and in Australia on March 23, 2007; as this was the Super Nintendo version running under emulation, the changes made by Capcom were not included.
In 2002, [[Capcom]] ported the game to the [[Game Boy Advance]]. The re-release itself had little new, but the cartridge also includes a multiplayer mode titled [[The Legend of Zelda: Four Swords|Four Swords]], the first multiplayer title in the series. It also featured 'sleep mode', allowing the handheld to consume minimal power when not being used. The game was later re-released on the [[Wii Virtual Console]] in Japan on December 2, 2006, in North America on January 22, 2007, and in Australia on March 23, 2007; as this was the SNES version running under emulation, the changes made by Capcom were not included.


<center>[[Image:Zelda ALttP Sacredrealm.jpg]]</center>
<center>[[Image:Zelda ALttP Sacredrealm.jpg]]</center>
Line 37: Line 37:
[[Category:Nintendo]]
[[Category:Nintendo]]
[[Category:Satellaview]]
[[Category:Satellaview]]
[[Category:Nintendo Power]]
[[Category:Nintendo Power (SNES)]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:SNES]]
[[Category:SNES]]
[[Category:Wii Virtual Console]]
[[Category:Wii Virtual Console]]
7,811

edits