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(New version! It might look weird at first but it makes sense.)
m (Sentence tweakings.)
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* If at the highest laser level, all Laser tiles turn into Laser Down tiles.
* If at max laser level, all Laser tiles turn into Laser Down tiles.
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|-
! [[File:ASO_Keep_Yellow.png]] || Keep Laser
! [[File:ASO_Keep_Yellow.png]] || Keep Laser
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* If at the highest missile level, all Missile tiles turn into Missiles Down tiles.
* If at max missile level, all Missile tiles turn into Missiles Down tiles.
|-
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! [[File:ASO_Keep_Red.png]] || Keep Missile
! [[File:ASO_Keep_Red.png]] || Keep Missile
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* If any armor is active, all Yellow or Red Energy tiles turns into Blue Energy tiles.
* If any armor is active, all Yellow or Red Energy tiles turn into Blue Energy tiles.
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! [[File:ASO_Energy_Down.png]] || Energy Down
! [[File:ASO_Energy_Down.png]] || Energy Down
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* Increase storable energy unit by 1.
* Increase storable energy unit by 1.
* Stores 16 units by default, and can be raised to a maximum of 24.
* Stores 16 units by default; can be raised to 24 units max.
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! [[File:ASO_Bonus.png]] || Bonus
! [[File:ASO_Bonus.png]] || Bonus

Revision as of 05:03, 12 September 2014

Tiles are hidden under ground targets, and must usually be revealed with Missiles. Other Armors such as Fire or Thunder have the ability to reveal the tiles which are hidden beneath ground targets. In order to collect a tile, you must simply fly the Syd over the tile. Below is a list of every available tile as well as their effects.

Speed
  • Get 3: increase speed, up to 2.
  • Get 1: decrease speed.
Speed Down
  • If at max speed, all Speed tiles turn into Speed Down tiles.
Keep Speed
  • Current Speed rating doesn't reset to the lowest Speed after death.
Laser
  • Get 3: increase laser power, up to 2.
  • Get: 1 decrease laser power.
Laser Down
  • If at max laser level, all Laser tiles turn into Laser Down tiles.
Keep Laser
  • Current Laser power rating doesn't reset to the lowest Laser power after death.
Missile
  • Get 3: increase missiles, up to 3.
  • Get 1: decrease missles.
Missile Down
  • If at max missile level, all Missile tiles turn into Missiles Down tiles.
Keep Missile
  • Current Missile rating doesn't reset to the a single missile after death.
Blue Energy
  • Increase energy store by 1 unit.
  • Increase energy store by 4 units.
Yellow Energy
  • Increase energy store by 8 units.
Red Energy
  • If any armor is active, all Yellow or Red Energy tiles turn into Blue Energy tiles.
Energy Down
  • Energy store reduced by 4 units.
Voltage
  • Increase storable energy unit by 1.
  • Stores 16 units by default; can be raised to 24 units max.
Bonus
  • Gives 500 to 8000 bonus points.
Flash
  • Destroys and reveals all hidden tiles on the screen, or for several screens ahead.
Warp
  • Moves ahead through the stage fast with no enemy interference.
  • Tiles available to collect.
  • Moves backward though the stage faster speed than the Warp tile.
  • No collectible tiles.
Reverse
Player-up
  • Earn an extra life.
  • Extremely rare!
  • Speed, Lasers, and Missiles reduced completely in power.
  • Loses any collected Keep tiles.
Cancel