Command & Conquer: Generals - Zero Hour/Air Force: Difference between revisions

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{{Header Nav|game=Command & Conquer: Generals - Zero Hour}}
{{Header Nav|game=Command & Conquer: Generals - Zero Hour}}


General Malcolm "Ace" Granger, perhaps better known online as USAF or AFG, houses the most powerful airforce in the game. Every USA air unit has been heavily upgraded to outdo most AA, and he has the use of a heavy carpet bomber in the mid-game. USAF has an obvious advantage in speed and intelligence over all other factions, and is thereby universally accepted that it takes the least amount of skill to play in Zero Hour.
General Malcolm "Ace" Granger, perhaps better known online as USAF or AFG, houses the most powerful airforce in the game. His air units have been improved significantly to counter enemy AA, and he has the use of a heavy carpet bomber in the mid-game. Granger has an obvious advantage in speed and intelligence over all other factions, and is thereby universally accepted that he takes the least amount of skill to play as in Zero Hour.


==Army Modifications==
==Army Modifications==
* All aircraft cost less and all but the Comanches are equipped with Point Defense Lasers. This also applies to some support power airplanes.
* Most aircraft cost less and all but the Comanches are equipped with Point Defense Lasers. This also applies to some support power airplanes.
* Stealth Fighters are available from the start.
* Stealth Fighters do not require a promotion point.
* Humvee price increased to $800
* Humvee price increased to $800
* Aurora Bombers do more damage.
* Aurora Bombers do more damage.
* Crusader Tanks and Paladin Tanks are unavailable.
* Crusader Tanks and Paladin Tanks are unavailable.
* Airfield granted a significant armor bonus.
* Airfield granted a significant armor bonus and costs less ($1000->$800).
* Infantry cost much more to train
* Spectre Gunship available at 3-star, with two additional ranks adding 15 seconds each, the third being available at 5-star.
* Spectre Gunship available at lvl 3, second rank available for slight boost in armor and firepower. Third rank Spectre available at lvl 5. Lvl 4 and 5 Gunship is more potent than the Regular USA Generals Power
* Avengers require the Strategy Center to build.
* Avengers require the Strategy Center to build.


==Army Units==
==Army Units==
* '''King Raptor''' - An advanced prototype, which has better armour and firepower than the Raptor, in addition to point-defense lasers to take out incoming missiles and detects stealth. Also, the King Raptor has six missiles instead of the usual four. Replaces the Raptor.
* '''King Raptor''' - Replaces the Raptor. Has better armor, carries more missiles (4->6), and comes with stealth detection.
* '''Combat Chinook''' - Although more expensive, the Combat Chinook allow the passengers to target ground and air threats, which increases its survivability, while also sporting a point-defense laser, making it an ideal air unit for use against AA systems rather than the Comanche.
* '''Combat Chinook''' - The Combat Chinook is identical to the Chinook, being available from the Supply Center and retains all capabilities of the original. It does not enjoy a discount (costs $1200) and additionally requires a War Factory, but allows infantry to fire from within.
 
==Army Upgrade==
==Army Upgrade==
* '''Stealth Comanche''' - Available at the Air Field, grants Comanche stealth capability.  
* '''Stealth Comanche''' - Available at the Air Field, grants Comanche stealth capability when they aren't attacking.  


==General Ability==
==General Ability==
* '''Carpet Bombing''' - Call in a B2 bomber to carpetbomb the targeted area. Requires the Strategy Center and a Generals Point to deploy.
* '''Carpet Bombing''' - Call in a B2 bomber to carpet bomb the targeted area. Requires Strategy Center and one promotion point


==Build Orders==
==Build Orders==
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