Milon's Secret Castle: Difference between revisions

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Game Boy differences summary
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(Game Boy differences summary)
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The game has generally been considered extremely difficult and frustrating. There are no save points, and once a player runs out of life, the game is over, however, it is possible to continue after obtaining the first crystal. Unlike in most platform games of the era, Milon doesn't "blink" to become briefly invincible when he is attacked by an enemy, which means his energy can be sapped in no time if he doesn't move away.
The game has generally been considered extremely difficult and frustrating. There are no save points, and once a player runs out of life, the game is over, however, it is possible to continue after obtaining the first crystal. Unlike in most platform games of the era, Milon doesn't "blink" to become briefly invincible when he is attacked by an enemy, which means his energy can be sapped in no time if he doesn't move away.


Milon's Secret Castle was reprogrammed for play on the [[Game Boy]].  While it kept the same title in the US, the name was changed in Japan to Milon no Meikyou Kumikyoku (ミロンの迷宮組曲).  The Game Boy version of the game includes a password feature, but is otherwise mostly identical to the original version.  The NES version was released on the [[Wii Virtual Console]] service in North America on June 4, 2007 for 500 Wii Points.
Milon's Secret Castle was reprogrammed for play on the [[Game Boy]].  While it kept the same title in the US, the name was changed in Japan to Milon no Meikyou Kumikyoku (ミロンの迷宮組曲).  The NES version was released on the [[Wii Virtual Console]] service in North America on June 4, 2007 for 500 Wii Points.


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After completing everything above, you must find two secret items to save Queen Eliza. Those two items are for you to find....!
After completing everything above, you must find two secret items to save Queen Eliza. Those two items are for you to find....!


== Game Boy differences ==
The Game Boy version of the game includes a password feature, but is otherwise mostly identical to the original version.  The following is a list of some of the more obvious differences.
* The room sizes are smaller, likely due in part to the smaller available screen size.  As a result, many hidden items and platforms are not in the same absolute position, but can be found in roughly the same relative position.
* Every item costs a little less money than in the NES version.  Additionally, there are slightly fewer money tiles to collect, but in general, this works largely in favor of the player.  The store that gives you $10 in the NES version gives you $15 in this version.
* Boss fights are substantially easier.  You can attack the entire body of the boss, not just the head.  Bosses send only one projectile out at a time, and the projectiles are much smaller.  The projectiles are more focused on your current position, so they are easier to dodge.
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