Star Wars Knights of the Old Republic II: The Sith Lords/Refugee Quad: Difference between revisions

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→‎Exchange Headquarters: Completed section, two YEARS later - better late than never
(→‎Sold to the Hutts: Completed section, two YEARS later - better late than never)
(→‎Exchange Headquarters: Completed section, two YEARS later - better late than never)
Line 2,663: Line 2,663:


==Exchange Headquarters==
==Exchange Headquarters==
{{sect-stub}}
A Twi'lek named Kaul stands in the bottom corner of the left alley of the refugee commons:
A Twi'lek named Kaul stands in the bottom corner of the left alley of the refugee commons:


Line 2,717: Line 2,715:
{| {{prettytable}}
{| {{prettytable}}
!width=33%| You the new muscle?
!width=33%| You the new muscle?
!width=34%| The Overseer's the one you want to see.
!width=33%| The Overseer's the one you want to see.
!width=33%| You don't smell like a refugee.
!width=33%| You don't smell like a refugee.
<!-- ! What are you looking at? c_random_talk script determines availability -->
<!-- ! What are you looking at? c_random_talk script determines availability -->
Line 2,888: Line 2,886:
|}
|}


The hallway above the security door turns left, ending with a door in its top wall, on your right. The hallway beyond has another security door (unlocked) in its right wall, beyond which is a mess hall containing two pairs of Exchange thugs, with a door in the top and bottom corners of the right wall. Overseer Saquesh stands in the middle of the room beyond, with a Weequays personal guard standing by the top and bottom walls, and a large pair of windows in the right wall, overlooking the commons below.
The hallway above the security door turns left, ending with a door in its top wall, on your right. The hallway beyond has another security door (unlocked) in its right wall, beyond which is a mess room containing two pairs of Exchange thugs, with a door in the top and bottom corners of the right wall. Overseer Saquesh stands in the middle of the room beyond, with a Weequays personal guard standing by the top and bottom walls, and a large pair of windows in the right wall, overlooking the commons below.


{| {{prettytable}}
{| {{prettytable}}
Line 2,909: Line 2,907:
{{KotORII/Dialog||Saquesh:|Look at this! The creature has returned. What does it want this time?|C=3}}
{{KotORII/Dialog||Saquesh:|Look at this! The creature has returned. What does it want this time?|C=3}}
|-
|-
{{KotORII/Dialog||2.|You the one running this place?|W=33%}}
{{KotORII/Dialog||2.|You the one running this place?|W=33.3%}}
{{KotORII/Dialog||3.|And who are you?|W=34%}}
{{KotORII/Dialog||3.|And who are you?|W=33.3%}}
{{KotORII/Dialog||4.|Get out of my way, squid head.|W=33%}}
{{KotORII/Dialog||4.|Get out of my way, squid head.|W=33.3%}}
|-
|-
{{KotORII/Dialog||Saquesh:|I am Saquesh, the Overseer of this sector, voice of the Exchange... you would do well to show some respect, human.|C=3}}
{{KotORII/Dialog||Saquesh:|I am Saquesh, the Overseer of this sector, voice of the Exchange... you would do well to show some respect, human.|C=3}}
Line 2,924: Line 2,922:
|}
|}


Beyond the door at the end of the hallway above the security door in the right wall, the hallway continues to the right before turning up to your left. The room beyond the door in the left wall contains another pair of Exchange thugs, with two locked metal boxes in its bottom left corner, as does the room beyond the door at the top end of the hallway, and the next room beyond the door in the left wall, which also has a locked metal box in its top left corner.
{| {{prettytable}}
{{KotORII/Dialog||1.|[[../Refugee Quad#Refugee Woes|Do you want me to eliminate the Serroco for you?]]}}
|}
 
{{KotOR/Hide}}
 
{| {{prettytable}}
{{KotORII/Dialog||Saquesh:|No. We have an amiable relationship with those dregs of humanity.}}
|-
{{KotORII/Dialog||1.|[[../Refugee Quad#Too many|Why is that?]]}}
|}
 
Otherwise:
 
{| {{prettytable}}
{{KotORII/Dialog||2.|I doubt they'd agree with that statement.|C=3}}
|-
{{KotORII/Dialog||Saquesh:|And how would you know?|C=3}}
|-
{{KotORII/Dialog||1.|[Lie] I learned that they plan to attack you.|W=40%}}
{{KotORII/Dialog||2.|It is only logical. They desire territory, which you have.|W=40%}}
{{KotORII/Dialog||3.|Never mind.|W=20%}}
|-
{{KotORII/Dialog||Saquesh:|Ha! If that is true, then they will immediately regret it. Are we done now?}}
{{KotORII/Dialog||Saquesh:|Your theory is interesting. Are we done now?}}
{{KotORII/Dialog||Saquesh:|Are we done now?}}
|}
 
|}
 
{| {{prettytable}}
{{KotORII/Dialog||3.|[[../Docks#Intergalactic Reunification|I'd like to talk with you about Lootra.]]}}
|-
{{KotORII/Dialog||Saquesh:|Lootra. Bah. Do not mention that name to me again. There is nothing to discuss about that one.}}
|}
 
{| {{prettytable}}
{{KotORII/Dialog||4.|How might I show my support for the Exchange?}}
|}
 
{{KotOR/Hide}}
 
{| {{prettytable}}
{{KotORII/Dialog||Saquesh:|You have already offered to convince [[../Refugee Quad#Sold to the Hutts|Nadaa]] to pay her debt. Even Hutts are smart enough not to pile more food onto a full plate. But I appreciate you groveling to me.|W=50%}}
{{KotORII/Dialog||Saquesh:|The Exchange does not require your support. But I appreciate your groveling to me.|W=50%}}
|-
{{KotORII/Dialog||1.|I wasn't groveling.|C=2}}
|-
{{KotORII/Dialog||Saquesh:|Excuse my misinterpretation. Your language is so... clumsy for communication.|C=2}}
|}
 
|}
 
<!-- c_quest_status determines availability
{| {{prettytable}}
{{KotORII/Dialog||7.|What can you tell me about the refugees?}}
|-
{{KotORII/Dialog||Saquesh:|They are unfortunate beasts, seeking to prolong their miserable lives for a few more moments.}}
|} -->
If you speak to Saquesh before speaking to Hussef about {{s|Refugee Quad|Refugee Woes}}:
 
{| {{prettytable}}
{{KotORII/Dialog||8.|Why is the Exchange pressuring the refugees?}}
|- id="Too many"
{{KotORII/Dialog||Saquesh:|You ask too many questions, human. It does not concern you. Are there other matters for us to discuss or will you leave?}}
|}
 
{| {{prettytable}}
{{KotORII/Dialog||10.|Why do you dislike humans so much?}}
|-
{{KotORII/Dialog||Saquesh:|You misunderstand me. I do not loathe humans because they are humans. I loathe humans because they are weak.}}
|}
 
Saquesh and his guards won't become hostile even if you kill Exchange thugs right in front of them, but he, his guards and any remaining Exchange thugs ''do'' become hostile if you try to intimidate him to stop pressuring the [[../Refugee Quad#Refugee Woes|refugees]] or let [[../Refugee Quad#Sold to the Hutts|Adana]] go, or forget it and just kill him anyway even if you successfully persuade him:
 
{{KotORII/NPC|no
|Name=Saquesh
|Your level=13
|Set=5
|Class=Minion
|Level=9
|Awareness=14
 
|Strength=18
|STR=+4
|Dexterity=18
|DEX=+4
|Constitution=30
|CON=+10
|Intelligence=28
|INT=+9
|Wisdom=26
|WIS=+8
|Charisma=20
|CHA=+5
 
|Vitality=171
|Defense=32
|Fortitude=24
|Reflex=18
|Will=22
 
|RA1=19
|RD=Energy
|RD1=6-36
|RT1=20-20,x2
 
|MA1=19
|MD=Bludgeoning
|MDcol=2
|MD1=7-7,+1-6 Piercing
|MT1=20-20,x2
 
|Items and abilities=
{{KotORII/Item|Heavy armor|Heavy Battle Armor}}
{{KotORII/Item|Blaster rifles|Repeating Blaster Rifle}}+
{{KotORII/Item|Melee weapons|Exchange Negotiator}}
{{KotOR/On Hit|Stun|DC=18}}
 
|Feats=
{{KotORII/Armor|Heavy}}
{{KotORII/Weapon|Proficiency|Blaster Rifle}}
{{KotORII/Weapon|Proficiency|Melee Weapons}}
}}
 
{{KotORII/NPC|no
|Name=Saquesh Personal Guard
|Your level=13
|Set=3
|Class=Minion
|Level=9
|Awareness=2
 
|Strength=13
|STR=+1
|Dexterity=14
|DEX=+2
|Constitution=13
|CON=+1
|Intelligence=10
|INT=0
|Wisdom=10
|WIS=0
|Charisma=10
|CHA=0
 
|Vitality=81
|Defense=29
|Fortitude=15
|Reflex=16
|Will=14
 
|RA1=15
|RD=Energy
|RD1=4-26
|RT1=20-20,x2
 
|Items and abilities=
{{KotORII/Item|Heavy armor|Battle Armor}}
{{KotORII/Item|Blaster rifles|Repeating Blaster Carbine}}
 
|Feats=
{{KotORII/Armor|Heavy}}
{{KotORII/Weapon|Proficiency|Blaster Rifle}}
{{KotORII/Weapon|Specialization|Blaster Rifle}}
}}
 
The guard by the top wall, Gonlo, only has 3 Constitution, resulting in just 36 Vitality and 10 Fortitude, but is absent if you told Saquesh he should hurry and [[../Refugee Quad#Sold to the Hutts|sell Adana to the Hutts]]. The guard by the bottom wall, Jubei, is absent if you persuaded Saquesh to kill [[../Refugee Quad#Plague Carrier|Geriel]] before his disease can spread.
 
{| {{prettytable}}
{{KotOR/XP|Act|#=625|Killed Saquesh (level 13)|W=33%}}
{{KotOR/XP|Act|#=1000|Killed Saquesh|W=33%}}
{{KotOR/Container|Saquesh|
* {{s|Melee weapons|Exchange Negotiator}}|W=33%}}
|}
 
{| {{prettytable}}
{{KotOR/XP|Act|#=250|Killed Exchange Thug (4) (level 13)|W=50%}}
{{KotOR/XP|Act|#=250|Killed Saquesh Personal Guard (0-2) (level 13)}}
|}
 
Killing Saquesh gains the attention of the Exchange, but surprisingly has no effect on their favor.
 
Returning to the hallway, turning right and going through the door at its top end, the hallway continues to the right before turning up to your left. The room beyond the door in the left wall contains another pair of Exchange thugs, with two locked metal boxes in its bottom left corner, as does the room beyond the door at the top end of the hallway, and the next room beyond the door in the left wall, which also has a locked metal box in its top left corner.


{{KotORII/Lock|Bash|Metal Box|21 (1)|5|15|#=3}}
{{KotORII/Lock|Bash|Metal Box|21 (1)|5|15|#=3}}
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{{KotOR/XP|Act|#=250|Killed Exchange Thug (6) (level 13)|W=50%}}
{{KotOR/XP|Act|#=250|Killed Exchange Thug (6) (level 13)|W=50%}}
|}
|}
The entrance from the {{s|Refugee Quad|Refugee Landing Pad}} is beyond the magnetically sealed door in the right wall, which should be open if you've spoken to Saquesh twice, or killed him.


{{Footer Nav|game=Star Wars Knights of the Old Republic II: The Sith Lords|prevpage=Entertainment Promenade|nextpage=Landing Rights}}
{{Footer Nav|game=Star Wars Knights of the Old Republic II: The Sith Lords|prevpage=Entertainment Promenade|nextpage=Landing Rights}}

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