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|image=Cosmo Police Galivan FC box.jpg
|image=Cosmo Police Galivan FC box.jpg
|title=Cosmo Police Galivan (Famicom)
|title=Cosmo Police Galivan
|developer=[[Nichibutsu]]
|developer=[[Nichibutsu]]
|publisher=[[Nichibutsu]]
|publisher=[[Nichibutsu]]
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{{nihongo|'''Cosmo Police Galivan'''|コスモポリス ギャリバン}} is an action game with a few RPG elements, developed by [[Nichibutsu]] for the [[Famicom]] in [[1988]]. It shares a title and a few elements with Nichibutsu's 1985 arcade release, [[Cosmo Police Galivan]], but the games are considerably different, with the Famicom version baring very little resemblance to the arcade game.
{{nihongo|'''Cosmo Police Galivan'''|コスモポリス ギャリバン}} is an action game with a few RPG elements, developed by [[Nichibutsu]] for the [[Famicom]] in [[1988]]. It shares a title and a few elements with Nichibutsu's 1985 arcade release, [[Cosmo Police Galivan]], but the games are considerably different, with the Famicom version baring very little resemblance to the arcade game.


Instead, the player takes control of a man who can don a defensive power suit only after collecting enough power chips. The player's primary weapon is a sword as opposed to a gun. Projectile weapons slowly become available to the player throughout the game, but they require energy in order to use them.
The game was only ever released in Japan, and has never been officially released in a language other than Japanese. Knowledge of Japanese is not necessarily required in order to play the game, but many of the in-game hints are essential in order to help you expose many of the hidden paths. In April 2000, hacker Jair published an English translation patch of the game, which can be found [http://www.romhacking.net/translations/109/ here].
 
The flow of the game plays like a cross between [[Metroid]] and later {{C|Castlevania}} games. There are stages that must be taken on linearly, but each stage is an ever expanding maze unto itself, where the player may explore in any direction, and new items or powers can open new pathways in previously visited sections. Each level has a main area, along with one or more dimensional pockets that must be explored in order to increase your options.


The game was only ever released in Japan, and has never been officially released in a language other than Japanese. Knowledge of Japanese is not necessarily required in order to play the game, but many of the in-game hints are essential in order to help you expose many of the hidden paths. In April 2000, hacker Jair published an English translation patch of the game, which can be found [http://www.romhacking.net/translations/109/ here].
<gallery>
File:Cosmo Police Galivan FC title.png|Title screen
</gallery>


== Story ==
== Story ==
[[File:Cosmo Police Galivan FC title.png|left|Title screen]]
Cosmo 2010: The evil syndicate Mado seized control of the universe. The dark lord Madius crushed the Universal Police's cyborg warriors. They sent the last one, Cosmo Police Galivan, to the enemy planet Badurr.
Cosmo 2010: The evil syndicate Mado seized control of the universe. The dark lord Madius crushed the Universal Police's cyborg warriors. They sent the last one, Cosmo Police Galivan, to the enemy planet Badurr.
==Gameplay==
Instead, the player takes control of a man who can don a defensive power suit only after collecting enough power chips. The player's primary weapon is a sword as opposed to a gun. Projectile weapons slowly become available to the player throughout the game, but they require energy in order to use them.
The flow of the game plays like a cross between [[Metroid]] and later {{c|Castlevania}} games. There are stages that must be taken on linearly, but each stage is an ever expanding maze unto itself, where the player may explore in any direction, and new items or powers can open new pathways in previously visited sections. Each level has a main area, along with one or more dimensional pockets that must be explored in order to increase your options.


{{ToC}}
{{ToC}}

Latest revision as of 22:49, 30 April 2023

Box artwork for Cosmo Police Galivan.
Box artwork for Cosmo Police Galivan.
Cosmo Police Galivan
Developer(s)Nichibutsu
Publisher(s)Nichibutsu
Year released1988
System(s)NES
Genre(s)Action, RPG
Neoseeker Related Pages
LinksCosmo Police Galivan (Famicom) ChannelSearchSearch

Cosmo Police Galivan (コスモポリス ギャリバン?) is an action game with a few RPG elements, developed by Nichibutsu for the Famicom in 1988. It shares a title and a few elements with Nichibutsu's 1985 arcade release, Cosmo Police Galivan, but the games are considerably different, with the Famicom version baring very little resemblance to the arcade game.

The game was only ever released in Japan, and has never been officially released in a language other than Japanese. Knowledge of Japanese is not necessarily required in order to play the game, but many of the in-game hints are essential in order to help you expose many of the hidden paths. In April 2000, hacker Jair published an English translation patch of the game, which can be found here.

Story[edit]

Cosmo 2010: The evil syndicate Mado seized control of the universe. The dark lord Madius crushed the Universal Police's cyborg warriors. They sent the last one, Cosmo Police Galivan, to the enemy planet Badurr.

Gameplay[edit]

Instead, the player takes control of a man who can don a defensive power suit only after collecting enough power chips. The player's primary weapon is a sword as opposed to a gun. Projectile weapons slowly become available to the player throughout the game, but they require energy in order to use them.

The flow of the game plays like a cross between Metroid and later Castlevania games. There are stages that must be taken on linearly, but each stage is an ever expanding maze unto itself, where the player may explore in any direction, and new items or powers can open new pathways in previously visited sections. Each level has a main area, along with one or more dimensional pockets that must be explored in order to increase your options.

Table of Contents

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