Crosses[edit]
Crosses appear whenever you defeat an enemy. Crosses come in two different colors and two different sizes. White crosses increase Orin's weapon meter. Brown crosses increase Orin's or Cutrus' health meter, depending on who collects it. Large crosses fill half a meter at a time, while small crosses only fill a small sliver of meter.
Weapons[edit]
You begin your attack on each castle armed with only Cutrus and your sword. However, during the level you can find extra weapons by defeating a specific enemy. The same enemy from the same place will always give you the same weapon. Note that you can hold multiple weapons. Once you have more than one, press (or pause the game) to choose the one you want.
You need item energy to use these weapons, and some require more than others. The more energy it takes, the better the weapon. For the most part, the only weapons worth using are the Ice Ball and the Boomerang, but feel free to experiment with the others.
Dagger | Boomerang |
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Throwing Knife that travels across the screen. |
Can pick up items and flip switches. |
Ice Ball | Power Ball |
Freezes enemies in place. Works against bosses! |
Moves in a wave pattern through walls. |
Molotov Cocktail | Pistol |
Explodes on the floor and burns. |
Traditional handgun |
Power Ups[edit]
Hidden throughout each castle are important power-up items that will make your journey much easier.
Blue Bowl | C Jar |
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Increases the length of your energy meters by one block. |
Restores a small amount of life power. |
S Jar | S Bowl |
Fills all life for either Orin or Cutrus, depending on who takes it. |
Fills all energy meters AND increases their length by one block. |
G Jar | Z Jar |
Orin becomes invincible for a short time. |
Doubles the power of Orin's sword for a short time. |
Scroll | |
Contains a clue to help solve the puzzle at the end of the game. There is one hidden in each stage. |