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There 50 achievements in Dead Rising, worth 20 Gamerscore points each for a total of 1000 Gamerscore points.

Picture Name Description Gamerscore icon
Zombie Hunter In a single playthrough of 72 Hour Mode, kill at least 1,000 zombies. 20 Gamerscore points
Zombie Killer In a single playthrough of 72 Hour Mode, kill at least 10,000 zombies. 20 Gamerscore points
Zombie Genocider In a single playthrough of 72 Hour Mode, kill at least 53,594 zombies.

Unlocks the Real Mega Buster weapon in the Security Room.

20 Gamerscore points
Self Defense In a single playthrough of 72 Hour Mode, kill at least one psychopath. 20 Gamerscore points
Peacekeeper In a single playthrough of 72 Hour Mode, kill at least five psychopaths. 20 Gamerscore points
Punisher In a single playthrough of 72 Hour Mode, kill at least ten psychopaths.

Unlocks the Mega Man costume in the Security Room.

20 Gamerscore points
Legendary Soldier In Overtime Mode, kill ten Special Forces soldiers.

Unlocks the Special Forces Boots in the Security Room.

20 Gamerscore points
Hella Copter In Overtime Mode, shoot down the Special Forces helicopter.

Unlocks the Special Forces Uniform costume in the Security Room.

20 Gamerscore points
Tour Guide Escort eight survivors at the same time. 20 Gamerscore points
Frank The Pimp In 72 Hour Mode, escort eight female survivors at the same time. 20 Gamerscore points
Full Set Across all Modes, collect every portrait in Frank's Notebook. 20 Gamerscore points
Humanist In a single playthrough of 72 Hour Mode, rescue at least 10 survivors. 20 Gamerscore points
Life Saver In a single playthrough of 72 Hour Mode, rescue at least 20 survivors. 20 Gamerscore points
Saint In a single playthrough of 72 Hour Mode, rescue at least 50 survivors.

Unlocks the Cop Hat costume in the Security Room.

20 Gamerscore points
Strike! In any mode, knock down 10 zombies at the same time with a bowling ball. 20 Gamerscore points
Costume Party In any mode, place Novelty Masks on the heads of 10 zombies. 20 Gamerscore points
Raining Zombies In any mode, knock down 30 zombies with a parasol. 20 Gamerscore points
Gourmet In a single playthrough of 72 Hour Mode, eat at least one of every type of food available in the mall. 20 Gamerscore points
Item Smasher Across all modes, use 100 items until they break.

Unlocks the Pro Wrestling Boots costume in the Security Room.

20 Gamerscore points
Bullet Point In a single playthrough of 72 Hour Mode, fire at least 1,000 bullets. 20 Gamerscore points
Perfect Gunner In Overtime Mode, fire every bullet from a Special Forces machine gun without missing.

Unlocks the Ammo Belt outfit in the security room.

20 Gamerscore points
Photojournalist In 72 Hour Mode, score at least 1,500PP from a single photograph. 20 Gamerscore points
The Artiste In 72 Hour Mode, score at least 3,000PP from a single photograph. 20 Gamerscore points
Group Photo In 72 Hour Mode, take a photograph with at least 50 Target Markers. 20 Gamerscore points
Portraiture In a single playthrough of 72 Hour Mode, photograph at least 10 survivors. 20 Gamerscore points
Census Taker In a single playthrough of 72 Hour Mode, photograph at least 50 survivors.

Unlocks the White Hat costume in the Security Room.

20 Gamerscore points
Psycho Taker In a single playthrough of 72 Hour Mode, photograph at least four psychopaths. 20 Gamerscore points
Psycho Collector In a single playthrough of 72 Hour Mode, photograph at least 10 psychopaths. 20 Gamerscore points
PP Collector In a single playthrough of 72 Hour Mode, photograph every PP sticker in the mall.

Unlocks the Hockey Mask costume in the Security Room.

20 Gamerscore points
Snuff Shot B In 72 Hour Mode, get a photograph of Brad as a zombie. 20 Gamerscore points
Snuff Shot J In 72 Hour Mode, get a photograph of Jessie as a zombie. 20 Gamerscore points
Transmissionary In a single playthrough of 72 Hour Mode, answer every radio transmission from Otis.

Unlocks the Mall Security outfit in the Security Room.

20 Gamerscore points
Indoorsman In 72 Hour Mode or Infinity Mode, spend at least 24 consecutive hours indoors. 20 Gamerscore points
Outdoorsman In 72 Hour Mode or Infinity Mode, spend at least 24 consecutive hours outdoors. 20 Gamerscore points
Freefall In any mode, survive a fall of at least 16 feet (5 meters). 20 Gamerscore points
Marathon Runner Across all game types, cover at least 26.2 miles. 20 Gamerscore points
Carjacker In 72 Hour mode, kill the convicts and take their jeep.

Unlocks the Prisoner outfit in the Security Room.

20 Gamerscore points
Stunt Driver Jump a car 33 feet (10 meters). 20 Gamerscore points
Stunt Rider Jump a motorbike 33 feet (10 meters). 20 Gamerscore points
Zombie Road In a single playthrough of 72 Hour Mode, walk a total of 33 feet (10 meters) over zombies using the Zombie Ride move. 20 Gamerscore points
Karate Champ In a single playthrough of 72 Hour Mode, kill 1,000 zombies using your bare hands.

Unlocks the Pro Wrestling Briefs costume in the Security Room.

20 Gamerscore points
Sharp Dresser Across all modes, change into at least 20 different costumes. 20 Gamerscore points
Clothes Horse Across all modes, change into every costume in the Mall. 20 Gamerscore points
Level Max Across all game modes, reach level 50.

Unlocks the "Zombie Walk" move.[1]

20 Gamerscore points
Unbreakable Complete Overtime Mode without being captured by the Special Forces.

Unlocks the Mega Man Boots in the Security Room.

20 Gamerscore points
Overtime Mode Solve all cases and make it to the helipad before the end of 72 Hour Mode. 20 Gamerscore points
Infinity Mode Unlock Infinity Mode by completing Overtime Mode. 20 Gamerscore points
3 Day Survivor Complete 72 Hour mode. 20 Gamerscore points
5 Day Survivor Survive for 5 days (approx. 10 hours real time) in Infinity Mode. Unlocks the Laser Sword. 20 Gamerscore points
7 Day Survivor Survive for 7 days (approx. 14 hours real time) in Infinity Mode. Unlocks the Arthur's Boxers outfit in the Security Room. 20 Gamerscore points

Notes[edit]

  1. The Zombie Walk. HOLD X button until Frank stands motionless. Frank will now blend in with the zombie horde by walking and acting like zombie. The zombies will not attack Frank while he walks like a zombie. While escorting survivors, zombies will still be able to hit Frank during the zombie walk if they lunge.