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You always begin each mission with at least 100 shields, maximum 100 health, 3 lives and maximum battery power.

Mission Objectives Secrets
I The Death Star Plans Operation Skyhook: Phase 2 2 7
II Talay: Tak Base After the Massacre 3 3
III Anoat City The Subterranean Hideout 1 5
IV The Planet Fest Imperial Weapons Research Facility 2 5
V Gromas Mines The Blood Moon 2 4
VI Imperial Detention Center, Orinackra Crix Madine's Fate 1 14
VII Ramsees Hed Docking Port, Cal-Seti Deadly Cargo 1 7
VIII Robotics Construction Facility, Anteevy Ice Station Beta 5 9
IX Nar Shaddaa, The Vertical City The Death Mark 1 10
X Jabba the Hutt's Ship Jabba's Revenge 3 9
XI Imperial City, Coruscant The Imperial Mask 3 5
XII Imperial Fuel Station, Ergo Smuggler's Hijack 2 2
XIII The Executor The Stowaway 3 2
XIV The Arc Hammer The Dark Awakening 4 5

Secret Base[edit]

PROLOGUE MISSION I
THE DEATH STAR PLANS
OPERATION SKYHOOK: PHASE 2
Confidential Message from Senator Mon Mothma:

The Rebellion is counting on the completion of this mission, Commander Katarn. I hope success is on your side.
BACKGROUND
The Death Star Plans are locked away at an Imperial Secret Base on the planet Danuta, where they await transport to Lord Vader. Very little is known about the layout of the base itself, so I'm afraid you will have to act as your own reconnaissance.
MISSION
Once you have the plans, get out immediately. Operation Skyhook will deliver the plans to Princess Leia, on the consular ship Tantive IV. She will then continue the mission.
MISSION OBJECTIVES:
  • Find and retrieve the Death Star Plans.
  • Return to your ship on the roof of the base.
Secrets: 7
Rodent Exterminator

10 Gamerscore points
Rodent Exterminator
Destroyed a Mouse Droid
The Moldy Crow (HWK-290)

15 Gamerscore points
The Moldy Crow (HWK-290)
Returned to your ship on the roof of the base
I See You

10 Gamerscore points
I See You
Picked up the Infrared Goggles
This Is Too Easy

25 Gamerscore points
This Is Too Easy
Stole the Death Star plans

Talay: Tak Base[edit]

MISSION II
TALAY: TAK BASE
AFTER THE MASSACRE
It's good to see you Kyle. Good job on Operation Skyhook, the Rebels were very impressed. Now it's back to mission hopping, just like the old days.
BACKGROUND
Rebel Command has made a brief reconnaissance of the area and it's swarming with Imperial activity. The power is still down in the city so some of the systems are going to be down as well. You'll need to find the main hydro-electric power generator and get it back on line.
MISSION
The Empire usually gets sloppy after a major offensive, so we may be able to find evidence or leads about this new "Dark Trooper" we've been hearing about through Crix Madine. His contacts inside the Empire will help us follow up on anything you may pick up. Good hunting, Kyle.
MISSION OBJECTIVES:
  • Find and restart hydro-electric power generator.
  • Find some clue to the Dark Trooper.
  • Return to the landing area.
Secrets: 3
Talay Tak Base Handy Man

10 Gamerscore points
Talay Tak Base Handy Man
Found and restarted the hydro-electric power generator
Loose & Incomplete

25 Gamerscore points
Loose & Incomplete
Found some evidence of the Dark Trooper

Anoat City[edit]

MISSION III
ANOAT CITY:
THE SUBTERRANEAN HIDEOUT
That thing you found was a weapon of some sort--too large for a human being to use. Most likely it's a prototype weapon for the Dark Trooper.
BACKGROUND
I found the symbol "M.R." on the barrel-the signature of an infamous weapons specialist named Moff Rebus, a real character known for his paranoia and extreme loyalty to the Empire. He may be our next lead to the Dark Trooper.
MISSION
Rebus has hidden himself somewhere deep within the sewage system under the city of Anoat. He has engineered an elaborate series of drain gate switches designed to thwart any intruders from discovering the route to his lab. First, activate these switches, then your search for Rebus may begin. Beware, it is likely that Rebus has surrounded himself with guard droids, and the largely unexplored sewer maze may hold other dangers as well. Remember, we need both of you back alive. I'll have the decontamination shower warmed up and ready.
MISSION OBJECTIVES:
  • Find the Imperial weapons engineer Moff Rebus.
Secrets: 5
Smells Like Progress

10 Gamerscore points
Smells Like Progress
Entered the Sewer
No Handshake Needed. Let's Go!

25 Gamerscore points
No Handshake Needed. Let's Go!
Found the arms dealer Moff Rebus

Research Facility[edit]

MISSION IV
THE PLANET FEST:
IMPERIAL WEAPONS RESEARCH FACILITY
BACKGROUND
Moff Rebus designed the prototype weapons for the Dark Troopers. He wouldn't reveal much under questioning, but during one of his rants, he revealed, "...you shoulda' seen the results of our tests on Fest--my weapons are gonna put a lot of holes in a lot of Rebel scum--." Crix Madine has confirmed the existence of an Imperial weapons site on the planet Fest doing metallurgical research on new alloys. Knowing what kind of metals they're using will give us definite clues to the Dark Troopers.
MISSION
I'll drop you in an old landing area far outside the base surrounded by rocky cliff areas. Be careful--one bad move and you'll be a crater. The base itself is buried deep within the rock with an access-controlled front encampment that protects it from a strong frontal attack. Find other openings that may provide easier entry. When you have completed your mission, I'll pick you up at the drop point. Otherwise it's just the way you like it-on your own.
MISSION OBJECTIVES:
  • Infiltrate the base and find some samples of the metal that they are testing.
  • Return to the landing area.
Secrets: 5
Aurebesh

10 Gamerscore points
Aurebesh
Picked up Code Key 5
What the Phrik?

25 Gamerscore points
What the Phrik?
Obtained a sample of the metal used in Dark Trooper production

Gromas Mines[edit]

MISSION V
GROMAS MINES
THE BLOOD MOON
BACKGROUND
This metal you found is called Phrik, a rare material that they must be using for armoring the Dark Troopers. I tracked the known sources of Phrik and came across a selection of small moons in the Gromas system. It's probably not a coincidence that the Empire has a mining facility in that very system.
MISSION
We need to take out the facility to slow down the Dark Trooper project and give us an edge over the Empire. At the main reactor there is an exchange coupling that leads to the central power grid. Place a sequencer charge in this coupling and it will cause the facility to explode. Once the charge is laid, waste no time getting out of there.
MISSION OBJECTIVES:
  • Locate the Reactor and set the Sequencer Charge.
  • Get back to the ship.
Secrets: 4
Volatile Reaction

15 Gamerscore points
Volatile Reaction
Set a sequencer charge on the reactor
Not Fit For Service

25 Gamerscore points
Not Fit For Service
Destroyed the Phase 01 Dark Trooper

Detention Center[edit]

MISSION VI
IMPERIAL DETENTION CENTER, ORINACKRA
CRIX MADINE'S FATE
BACKGROUND
Bad news, Kyle: our spy, Crix Madine, has been captured. He's being held at the Imperial Detention Center on Orinackra and awaiting execution. He has been valuable in supplying us with information on the Dark Trooper, and I think we owe it to him to make a rescue effort.
MISSION
The Imperial Detention facility is well secured--hard to get in, even harder to stay alive. There is a switch-controlled shuttle carrier to the facility that will bring you to the main doors. Inside the complex two main elevators access the lower prison blocks. One goes to the low security levels and down to the command center; the other leads back up to the high security blocks where Crix Madine is being held in the n block. Each cell is locked with its own code card carried by an Imperial officer, so first you'll need to find the right card to Madine's cell. Since the high security blocks are controlled from inside the block, once the guards are alerted it will be impossible to penetrate. I suggest you find an optional entrance into the high security block. You'll really be outnumbered here, so rely on stealth rather than firepower.
MISSION OBJECTIVES:
  • Find Crix Madine.
Secrets: 14
No More Detention

75 Gamerscore points
No More Detention
Rescued Crix Madine

Ramsees Hed[edit]

MISSION VII
RAMSEES HED DOCKING PORT, CAL-SETI
DEADLY CARGO
BACKGROUND
Crix Madine informs us that the leader of the Dark Trooper project is a General named Rom Mohc. You might remember him from your time with the Empire. A decorated soldier of the Clone Wars, Mohc became very prominent during the Emperor's rise to power. He was one of the few generals to oppose the construction of the Death Star, because of his distrust of any technology that separates the warrior from battle and engaging the enemy. He's absolutely obsessed with the honor of personal combat. Madine further reports that the dark troopers have three phases of construction. The first one is the Gromas Mines, which you so effectively blew to bits, where they mine the alloy resource, Phrik. The resulting alloy is then transported to the Robotics Facility, where it is treated and refined. The alloy is then taken to a special space cruiser, the Arc Hammer, where the final composition and assembly of the dark trooper takes place. The locations for the Robotics Facility and the Arc Hammer are still unknown.
MISSION
Our next focus will be to find and destroy the Robotics Facility. General Mohc has solicited the help of an underground kingpin, unknown to us at this time. This kingpin supplies Mohc with smugglers to move his raw goods to the different facilities. Madine, before his capture, was able to find that one of the routes that the smugglers use starts from Ramsees Hed, a spaceport on the planet Cal-Seti. Placing this tracking device in the engine port at the rear of the smuggler ship should lead us right to the Robotics Facility.
MISSION OBJECTIVES:
  • Place the tracking device in the rear of the smuggler ship.
Secrets: 7
Space Spycraft

10 Gamerscore points
Space Spycraft
Placed a tracking device on the smuggler's ship

Robotics Facility[edit]

MISSION VIII
ROBOTICS CONSTRUCTION FACILITY, ANTEEVY
ICE STATION BETA
BACKGROUND
I tracked the smuggler ship to a remote planet called Anteevy. This frigid planet is lifeless, except for an imperial construction facility built beneath its icy surface.
MISSION
Place three Sequencer Charges in the exchange couplings located in the solution for the Phrik. This should disable the Facility. Keep a careful eye out wherever you go; there are highly volatile chemicals used in this facility. I suggest that you find a breathing mask like those used by the Imperials to protect themselves. Also I wouldn't put it past Mohc to have stationed dark troopers in this facility. Battling a few dark troopers should warm you up after your walk through the snow.
MISSION OBJECTIVES:
  • Infiltrate the Facility.
  • Set Sequencer Charge 1.
  • Set Sequencer Charge 2.
  • Set Sequencer Charge 3.
  • Return to the landing area.
Secrets: 9
Who Put That There?

10 Gamerscore points
Who Put That There?
Found the Ice Cleats
New Upgrade. But Same Result

25 Gamerscore points
New Upgrade. But Same Result
Destroyed the Phase 02 Dark Trooper
The Terminator

25 Gamerscore points
The Terminator
Blew up the Robotics Facility

Nar Shaddaa[edit]

MISSION IX
NAR SHADDAA, THE VERTICAL CITY
THE DEATH MARK
BACKGROUND
You must be making a big dent in Mohc's plans, Kyle. I got word that he has placed a healthy death mark on your head. Every bounty hunter in the system will be out for your hide. But if that's not enough, I've tracked some smuggler ships that have made routes to and from Gromas and Anteevy, and they all lead to Nar Shaddaa, the smugglers den--just the place you want to be when you have a price on your head.
MISSION
The smugglers must be getting their routes from the Empire somehow and this is the hub for just that kind of activity. What you'll be looking for are Imperial Navigational devices or charts. I will be landing in the heart of Nar Shaddaa, so try not to stir up the local bounty hunters.
MISSION OBJECTIVES:
  • Find Imperial Navigational evidence.
Secrets: 10
Captured!

25 Gamerscore points
Captured!
Found Imperial Navigational Evidence

Jabba's Ship[edit]

MISSION X
JABBA THE HUTT'S SHIP
JABBA'S REVENGE
MISSION
NO MISSION BRIEFING AVAILABLE
MISSION OBJECTIVES:
  • Get your gear back.
  • Locate the Nava Card.
  • Rescue Jan.
Secrets: 9
Dragon Puncher

100 Gamerscore points
Dragon Puncher
Defeated a Kell Dragon with your bare hands
It Won't Be The Last Time

100 Gamerscore points
It Won't Be The Last Time
Rescued Jan Ors
The Force Not Required

15 Gamerscore points
The Force Not Required
Found your gear
This Looks Important!

25 Gamerscore points
This Looks Important!
Located the Nava Card

Imperial City[edit]

MISSION XI
IMPERIAL CITY, CORUSCANT
THE IMPERIAL MASK
That's another one I owe you, Kyle.
BACKGROUND
I checked out the Nava Card you stole from Jabba's henchmen. The card is an Imperial military encrypted navigation device that plugs into a decryption key box to decode nava coordinates for the Nava Computer. This card could tell us where the smugglers are taking their shipments. Unfortunately, the Nava Card is useless without a decryption key to decode it. That key is located in the Imperial City, in the heart of the Empire. I don't need to tell you this mission is going to be a dangerous one.
MISSION
Madine, through his inside contacts, has arranged a security code clearance that will allow me to fly into the city and drop you off. Your target will be the Imperial Security Operations Building, the center of covert operations and intelligence for the Empire; a maximum security area with all posts alert at all times. The Decoder is kept in a large underground vault in the heart of the I.S.O building. Once you have cracked the central computer, you will be able to insert the Nava Card into the decoder and write the navigational information on data tapes. Then you will have to get out of the building with those tapes and return to the ship.
MISSION OBJECTIVES:
  • Locate the I.S.O building.
  • Crack the main vault. Insert the Nava Card into the decoder and get the decoded data tapes.
  • Meet me back at the ship.
Secrets: 5
A "Safe" Space

15 Gamerscore points
A "Safe" Space
Located the I.S.O building
Vault Cracker

30 Gamerscore points
Vault Cracker
Broke into the vault & used the Nava Card
Sarlacc's Snack

100 Gamerscore points
Sarlacc's Snack
Defeated Boba Fett!

Fuel Station[edit]

MISSION XII
IMPERIAL FUEL STATION, ERGO
SMUGGLER'S HIJACK
BACKGROUND
From the Navigational Data Tapes I was able to trace the next smuggler cargo ship's route. That route leads to the super star destroyer, the Executor. We have found out that, for security reasons, the Arc Hammer makes periodic jumps across the galaxy, always hiding its location. The only ship that knows those locations is the Executor. The smuggler's cargo ship will meet up with the Executor which will then hyperspace to the Arc Hammer.
MISSION
In order to get to the Arc Hammer, hijack the smuggler ship before it meets up with the Executor. That smuggler ship will be a sitting duck as it fuels up at the Fuel Station Ergo. Hijack the ship and (under the guise of a smuggler) meet up with the Executor. There you will sneak onto the Executor and wait until its rendezvous with the Arc Hammer. For the rest of the mission I won't be able to provide backup so be careful. Get your hide back safely. It would get pretty lonely back at the Rebellion without you to worry about.
MISSION OBJECTIVES:
  • Get on board the smuggler ship.
  • Hijack the smuggler ship.
Secrets: 2
Drive It Like You Stole It

25 Gamerscore points
Drive It Like You Stole It
Hijacked the smuggler's ship

Executor[edit]

MISSION XIII
THE EXECUTOR
THE STOWAWAY
BACKGROUND
Now that you're on your own, you won't have me to get you out of trouble. I've programmed your PDA with the mission information that will help you with your tasks.
MISSION
Once on the Executor, you will wait for the right time to make your attack. The Executor will meet up with the Arc Hammer and begin transporting its cargo. Get into one of the cargo containers and ride inside it to the Arc Hammer. Most likely they will halt this operation when they find out you're on board, so you will need to start it up again. That is where your next mission will begin.
MISSION OBJECTIVES:
  • Reach the cargo shuttle bay.
  • Activate the cargo shuttle system.
  • Jump into the cargo ship and ride to the Arc Hammer.
Secrets: 2
Headed In The Right Direction

15 Gamerscore points
Headed In The Right Direction
Reached the cargo shuttle bay

Arc Hammer[edit]

MISSION XIV
THE ARC HAMMER
THE DARK AWAKENING
BACKGROUND
The Arc Hammer is a large cruiser that acts both as the construction facility and as a launch platform for the Dark Trooper. Taking this thing out of commission will be a daunting task. I am confident that you can do it, but don't let that go to your head.
MISSION
Once on board, you will need to find the three exchange couplings that lead to the main power grid. Place a sequencer charge in each coupling. These couplings most likely will be in small alcoves deep inside the Arc Hammer structure. Once you set those charges, your escape will be by Imperial shuttle. Stay out of trouble and make it back in one piece.
MISSION OBJECTIVES:
  • Set Sequencer Charge 1.
  • Set Sequencer Charge 2.
  • Set Sequencer Charge 3.
  • Get to the shuttle bay and escape with an Imperial Shuttle.
Secrets: 5
Don't Mohc Me

100 Gamerscore points
Don't Mohc Me
Defeated General Mohc!
The Final Hammer Blow

100 Gamerscore points
The Final Hammer Blow
Destroyed the Arc Hammer
Completionist
Completionist
Got all trophies