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File:KotORII Map Ravager - Command Deck.png
Map of the Ravager's command deck

The Republic fleet has arrived, and approaches the Ravager and Citadel Station:

Republic Navigator: Sir, Sith warship dead ahead of us. It's attacking Citadel station.
Admiral Onasi: Let's close the trap. Concentrate all fire on the warship and deploy red and blue wings to engage enemy fighters. Admiral Cede: Let's close the trap. Concentrate all fire on the warship and deploy red and blue wings to engage enemy fighters.
Republic Weapons Officer: Sir, at this distance, our weapons will barely scratch it.
Dialog
Admiral Onasi: We can't hope to match its firepower - but we need to draw it away from Telos. Admiral Cede: We can't hope to match its firepower - but we need to draw it away from Telos.
Republic Navigator: Sir, if it keeps firing on Citadel Station, the station won't be able to maintain its orbit...
Admiral Onasi: I am aware of the situation, lieutenant. I do not intend to lose Telos twice. And I know that ship. It was at Malachor V. Admiral Cede: I am aware of the situation, lieutenant. I do not intend to lose Telos twice. And I know that ship. It was at Malachor V.

As the fleet engages the Ravager, your shuttle docks with it...

Shuttle to Citadel Station[edit]

The shuttle from Citadel Station docks on the top left side of the Ravager's command deck. Sith line up below the docking hatch to repel boarders... only for the Mandalorians to blow a hole in the left wall to enter, guns blazing!

Zuka: Mandalore, we have breached the hull of the Sith vessel and are securing the area. The vessel has suffered extensive structural damage, but its particle fields still maintain a minimal atmosphere within the ship.
Mandalore: And our cargo?
Dialog
Zuka: It's being brought aboard, and soon teams will be dispatched to the target sites.
Mandalore: Do the Republic forces suspect?
Zuka: No, Mandalore, the proton cores do not emit a signature the Republic ships can detect. If they do pick up the signal, they will assume it to be emanating from the ship's missile bays.
Mandalore: Did you get an ID signature on this vessel?
Zuka: You were right about the vessel, Mandalore. It is of Malachor... it still bears the wounds of Mandalorian guns.
Mandalore: Then let's finish this. And remind the galaxy of Malachor V.
Visas: What was that about?
Mandalore: Nothing you need to worry about, Sith.
Visas: You are coming with me?
Mandalore: Don't get all sentimental, I just don't trust you to get the job done. Been waiting for this for ten years. It's just time to do things the old-fashioned way.

Mandalore is added to your party with Visas, and you are unable to change your party at this time. You start in the room below the shuttle breach, which has a large locker in its bottom right corner:

Item(s) Received Large Locker
  • ?

You'll need to go through the doorway in the top right wall later to return to the escape shuttle, but if you approach the breach in the left wall now, before you defeat Darth Nihilus:

[This route leads back to the shuttle and Citadel Station, but you still have unfinished business aboard the Ravager.]
1. [Step away for now.]

You may find some remains left by the Sith, but the door in the top wall only leads to an empty tunnel.

Destroy the Ravager[edit]

Journal Entry Added Destroy the Ravager
You must set four proton cores throughout the Ravager vessel in order to destroy it - these must be placed in strategic locations throughout the ship that will be apparent when you reach them.

All four bomb sites are on the command deck:

The four proton cores can be set in any order, and if you dislike backtracking then you might want to complete part of this quest after you've been to the bridge to defeat Darth Nihilus: for example, set the first two proton cores at the second and third bomb sites on the way to the bridge, then on returning set them at the fourth and first sites on the way back to the escape shuttle... although if you defeat Darth Nihilus before placing the last proton core, then you don't receive 250 XP for doing so.

Whenever you approach a bomb site, Zuka contacts Mandalore:

Zuka: You've reached one of the target sites. Place the proton core, prime it, then give the signal, Mandalore.
1. [Set one of the proton cores.]
Zuka: Arming signal received, Mandalore. The proton core is active.

After setting the first of the proton cores:

Zuka: We still need to set three more charges. Mandalore, we are holding our position, but the Sith appear to be offering little resistance.... it's like they don't even realize we're here.
1. Hold your position, and we'll set the rest of the charges. 2. It may be an ambush - remain on your guard. 3. Stay alert.
Journal Entry Added Destroy the Ravager
You have set the first of the proton cores. Only three remain.
Experience Points (XP) Received:
  • 250 Set first of proton cores

After setting the second of the proton cores:

Zuka: Two more sites are left. We've lost contact with two of our squads, and we've had to fall back to the docking area.
1. Understood. Try not to give any more ground. 2. We'll see about placing the remaining two charges. 3. Keep guarding the entry port - it's our only way out of here.
Journal Entry Added Destroy the Ravager
You have set the second of the proton cores. Only two remain.
Experience Points (XP) Received:
  • 250 Set second of proton cores

After setting the third of the proton cores:

Zuka: Only one proton core remains to be set. We're encountering heavy resistance. I don't know how long we can hold out.
1. Hold on, we're almost done. 2. Just one more charge, and we should be all right. 3. Shouldn't be much longer. Hold your position.

However, the fourth proton core detonates prematurely during a battle with the Sith:

Mandalore: What the hell was that? I told you to wait!
Zuka: Mandalore... we have made contact with the enemy... and one of the cores has detonated prematurely.
Dialog
Mandalore: Was it in the target zone?
Zuka: No, Mandalore. We... have failed you. I offer you my...
Mandalore: Do we have another core?
Zuka: No, Mandalore. Even with the other two cores set in the ship, it will not be sufficient to destroy the vessel.
Mandalore: We need to find another proton core. Or we need to make one... all right, wait for my signal. This isn't over. And don't kill yourself before I tell you.
Journal Entry Added Destroy the Ravager
You have set the third of the proton cores. Only one remains – but there is a problem – one of the proton cores detonated prematurely during a battle with Sith troopers, so you will need to find or build another one if you hope to destroy the Ravager.
Experience Points (XP) Received:
  • 250 Set third of proton cores

Fortunately, you can now get another proton core from the missile bay directly opposite the door inside the maintenance bay, on the top middle side of the command deck:

[This proton core is locked into its bay, and it cannot be removed. You will need to find an override console for the missile bay.]

Missile bay control is mounted on the right wall at the other end of the maintenance bay:

2. Activate the launch sequence.
Missile Bay Control: WARNING: Missile Bay Doors not responding. Torpedo emergency override enacted.
1. Override the emergency sequence.
Missile Bay Control: Safety protocols disengaged. Missile primed to launch.
Missile Bay: [This proton core has been unlocked from its bay, and it can now be removed.]
1. [Remove the proton core.] 2. [Leave the core alone.]
Missile Bay: [You have retrieved the proton core from the missile bay.]
Journal Entry Added Destroy the Ravager
You have obtained a fourth proton core from the missile bay. Now you can use it to set the last charge to destroy the vessel.
[You have retrieved the proton core from the missile bay.]

After placing the last proton core:

Zuka: That's the last of them, Mandalore. We can destroy the ship on your command.

If you haven't defeated Darth Nihlus yet:

1. We still have to kill the Master on this ship, or Telos is finished anyway. 2. I have one last Sith Lord to kill, and I'll be along presently. 3. Visas' Master still needs to be defeated, then we'll join you.
Journal Entry Added Destroy the Ravager
You have placed the last proton core. Now all that needs to be done is stop the master of this vessel and then escape.
Experience Points (XP) Received:
  • 250 Placed last proton core

Otherwise:

1. We're out of here. Expect us soon. 2. Wait until we're there, then we'll turn this ship into another sun. 3. Then we're out of here.
Journal Entry Added Destroy the Ravager
You have slain Visas's Master - now all that needs to be done is escape the vessel and detonate the explosives.

Defeat Darth Nihilus[edit]

Journal Entry Added Defeat Darth Nihilus
You must find Darth Nihilus on board the bridge of the Ravager and defeat him before he can consume Telos.

The turbolift to the Bridge is in the middle of the right wall of the corridor along the right side of the command deck. Everything on the command deck can still be done after you defeat Darth Nihilus on the bridge, although you won't receive 250 XP for placing the last proton core to destroy the Ravager.

Bomb Site One[edit]

At the start, go through the door ahead of you in the bottom left wall of the room. If you then go through the door in the right wall (to your left), you'll find three Sith commandos and an elite trooper in the next room:

Sith Commando (main character level 29)
Set 2
Level 21
Class Minion
Alignment 30 (dark)
Skills
Awareness 8
Attributes
Strength 20 +5
Dexterity 20 +5
Constitution 12 +1
Intelligence 20 +5
Wisdom 16 +3
Charisma 12 +1
Vitality 183
Force -
Defense 35
Saves
Fortitude 28
Reflex 32
Will 30
Ranged Main Off hand
Attack 33 -
Energy 3-36-
Threat 19-20,x2-
Melee
Attack 32 -
Slashing 10-43-
Threat 19-20,x2-
Items and abilities Feats Force powers

Blaster Rifle + Vibrosword

Weapon Focus: Blaster Rifle Weapon Proficiency: Melee Weapons

None

Sith Elite Trooper (main character level 29)
Set 3
Level 21
Class Soldier
Alignment 30 (dark)
Skills
Awareness 3
Attributes
Strength 12 +1
Dexterity 12 +1
Constitution 12 +1
Intelligence 12 +1
Wisdom 12 +1
Charisma 12 +1
Vitality 183
Force -
Defense 34
Saves
Fortitude 32
Reflex 30
Will 30
Ranged Main Off hand
Attack 29 -
Unstoppable 4-40-
Threat 18-20,x2-
Melee
Attack 29 -
Slashing 9-49-
Threat 19-20,x2-
Items and abilities Feats Force powers

Disruptor Rifle + Vibrosword

Weapon Proficiency: Blaster Rifle Weapon Proficiency: Melee Weapons

None

There's also a large locker in the bottom left corner and a door in the bottom right wall, beyond which is a short corridor ending at another door.

Security Large Locker Lock DC 21 (1) Bash Resist 5 Vitality 15
Experience Points (XP) Received:
  • 225 Killed Sith Commando (3) (level 29)
Experience Points (XP) Received:
  • 300 Killed Sith Elite Trooper (level 29)
Item(s) Received Large Locker
  • ?

If you return to the previous room and then go through the door in the left wall, then you'll find four Sith commandos in the corridor beyond:

Experience Points (XP) Received:
  • 225 Killed Sith Commando (4) (level 29)

This corridor turns a corner to your left, ending at a door that opens to reveal two more Sith commandos and an elite trooper:

Experience Points (XP) Received:
  • 225 Killed Sith Commando (2) (level 29)
Experience Points (XP) Received:
  • 300 Killed Sith Elite Trooper (level 29)

There's a security door in the right wall, and a large locker in the bottom left corner of this next room:

Security Security Door Lock DC level + 28 (8) Bash Resist 5 Vitality 20
Security Large Locker Lock DC 21 (1) Bash Resist 5 Vitality 15
Item(s) Received Large Locker
  • ?

The door in the bottom wall of the previous room opens onto a corridor with a door in its right wall (on your left), beyond which is a room containing three Sith commandos with two large lockers by its bottom wall, one of which is locked:

Security Large Locker Lock DC 21 (1) Bash Resist 5 Vitality 15
Experience Points (XP) Received:
  • 225 Killed Sith Commando (3) (level 29)
Item(s) Received Large Locker (2)
  • ?

Continue down the corridor and turn the corner to your left, and the first bomb site is through the door in the bottom wall. The room at the right end of the corridor contains a Sith commando and an elite trooper:

Experience Points (XP) Received:
  • 225 Killed Sith Commando (level 29)
Experience Points (XP) Received:
  • 300 Killed Sith Elite Trooper (level 29)

Beyond the door in the top right wall is a short corridor ending in another door, beyond which is a large room containing a Sith lieutenant, two soldiers and four commandos.

Sith Lieutenant (main character level 29)
Set 3
Level 21
Class Scout
Alignment 38 (dark)
Skills
Awareness 6
Attributes
Strength 8 -1
Dexterity 14 +2
Constitution 10 0
Intelligence 14 +2
Wisdom 12 +1
Charisma 14 +2
Vitality 162
Force -
Defense 35
Saves
Fortitude 31
Reflex 33
Will 32
Ranged Main Off hand
Attack 31 -
Energy 4-16-
Threat 19-20,x2-
Melee
Attack 27 -
Piercing 3-39-
Threat 19-20,x2-
Items and abilities Feats Force powers

Hold Out Blaster + Vibroblade

Weapon Focus: Blaster Pistol Weapon Proficiency: Melee Weapons

None

Sith Soldier (main character level 29)
Set 1
Level 21
Class Minion
Alignment 45 (neutral)
Skills
Awareness 2
Attributes
Strength 10 0
Dexterity 10 0
Constitution 8 -1
Intelligence 8 -1
Wisdom 6 -2
Charisma 6 -2
Vitality 141
Force -
Defense 27
Saves
Fortitude 23
Reflex 24
Will 22
Ranged Main Off hand
Attack 27 -
Energy 2-24-
Threat 20-20,x2-
Melee
Attack 23 17
Slashing 4-324-32
Threat 20-20,x220-20,x2
Items and abilities Feats Force powers

Blaster Carbine + Vibro Double-Blade

Weapon Proficiency: Blaster Rifle Weapon Proficiency: Melee Weapons

None

Experience Points (XP) Received:
  • 300 Killed Sith Lieutenant (level 29)
Experience Points (XP) Received:
  • 200 Killed Sith Soldier (2) (level 29)
Experience Points (XP) Received:
  • 225 Killed Sith Commando (4) (level 29)

Going through the door in the top wall will take you back toward the shuttle.

Maintenance Bay & Workbench[edit]

The door in the right wall of the Sith lieutenant's room opens on the middle of a corridor: you can see Sith down the large hall through the archway in the wall opposite, but they're unaware of you in the corridor.

The bottom of this corridor (to your right) is a dead end, but there's a security door in its right wall, beyond which is a store room with a large locker in its bottom left corner.

Security Security Door Lock DC level + 28 (8) Bash Resist 5 Vitality 20
Item(s) Received Large Locker
  • ?

The top end of this corridor turns right, where a door in its bottom wall (on your right) opens directly opposite the missile bay:

[This proton core is locked into its bay, and it cannot be removed. It could detonate if you tried, it would be best to leave it.]

There's a locked large locker between it and a Workbench in the middle of the bottom wall, and another large locker in the bottom right corner of the maintenance bay.

Security Large Locker Lock DC 21 (1) Bash Resist 5 Vitality 15
Item(s) Received Large Locker (2)
  • ?

Missile bay control is mounted on the right wall:

Missile Bay Control: CENTRAL CORE CONTROL SYSTEMS
ACCESS GRANTED
Dialog
1. Seal the missile bay doors.
Missile Bay Control: Missile bay doors have been sealed.
2. Activate the launch sequence.
Missile Bay Control: WARNING: Missile Bay Doors not responding. Torpedo emergency override enacted.
1. Override the emergency sequence.
Missile Bay Control: [This could detonate prematurely, killing you. It would be best to leave it alone unless it is an emergency.]
3. Log out.

Bomb Site Two[edit]

Beyond the maintenance bay, the corridor leads to a junction at its right end: the corridor to your left goes up and then right before leading to a dead end, while the door in the opposite wall of the junction opens to reveal a barracks containing two Sith commandos and an elite trooper, with a large locker by its top left wall.

Security Large Locker Lock DC 21 (1) Bash Resist 5 Vitality 15
Experience Points (XP) Received:
  • 225 Killed Sith Commando (2) (level 29)
Experience Points (XP) Received:
  • 300 Killed Sith Elite Trooper (level 29)
Item(s) Received Large Locker
  • ?

However, the bottom end of the corridor to your right leads to the other end of the large hall you saw earlier, and as you enter the corridor the Sith captain with pairs of assault troopers and grenadiers there will become aware of you unless you remain undetected in Stealth mode:

Sith Captain (main character level 29)
Set 4
Level 21
Class Scout
Alignment 25 (dark)
Skills
Awareness 12
Attributes
Strength 18 +4
Dexterity 18 +4
Constitution 18 +4
Intelligence 18 +4
Wisdom 18 +4
Charisma 18 +4
Vitality 255
Force -
Defense 40
Saves
Fortitude 35
Reflex 35
Will 35
Ranged Main Off hand
Attack 35 -
Energy 4-16-
Threat 19-20,x2-
Melee
Attack 34 -
Piercing 10-46-
Threat 19-20,x2-
Items and abilities Feats Force powers

Hold Out Blaster + Vibroblade

Weapon Focus: Blaster Pistol Weapon Proficiency: Melee Weapons

None

Sith Assault Trooper (main character level 29)
Set 2
Level 21
Class Soldier
Alignment 30 (dark)
Skills
Awareness 11
Attributes
Strength 8 -1
Dexterity 8 -1
Constitution 10 0
Intelligence 10 0
Wisdom 8 -1
Charisma 8 -1
Vitality 162
Force -
Defense 29
Saves
Fortitude 28
Reflex 25
Will 25
Ranged Main Off hand
Attack 27 -
Energy 5-38-
Threat 19-20,x2-
Melee
Attack 26 -
Slashing 5-35-
Threat 19-20,x2-
Items and abilities Feats Force powers

Blaster Rifle + Vibrosword

Weapon Specialization: Blaster Rifle Weapon Proficiency: Melee Weapons

None

Sith Grenadier (main character level 29)
Set 2
Level 21
Class Soldier
Alignment 40 (dark)
Skills
Awareness 4
Attributes
Strength 8 -1
Dexterity 6 -2
Constitution 10 0
Intelligence 8 -1
Wisdom 6 -2
Charisma 8 -1
Vitality 162
Force -
Defense 28
Saves
Fortitude 28
Reflex 24
Will 24
Ranged Main Off hand
Attack 25 -
Ion 3-30-
Threat 20-20,x3-
Melee
Attack 26 -
Piercing 2-17-
Threat 20-20,x2-
Items and abilities Feats Force powers

Ion Rifle + Frag Grenade(3) Short Sword

Weapon Proficiency: Blaster Rifle Weapon Proficiency: Melee Weapons

None

Experience Points (XP) Received:
  • 450 Killed Sith Captain (level 29)
Experience Points (XP) Received:
  • 225 Killed Sith Assault Trooper (2) (level 29)
  • 225 Killed Sith Grenadier (2) (level 29)

The ramp at the right end of this hall leads up to the Central Chamber, where more Sith are visible but unaware of you. The corridor in the bottom wall opposite has a door in its right wall (on your left) leading to an empty barracks, and a security door in its left wall (on your right) leading to a room with a large locker by its bottom left wall.

Security Security Door Lock DC level + 28 (8) Bash Resist 5 Vitality 20
Item(s) Received Large Locker
  • ?

The corridor turns to your left as you go down it, and you'll find the second bomb site at its right end.

Central Chamber[edit]

The ramp at the right end of the Sith captain's hall leads up to a central chamber, where you'll find two Sith commandos and an elite trooper.

Experience Points (XP) Received:
  • 225 Killed Sith Commando (2) (level 29)
Experience Points (XP) Received:
  • 300 Killed Sith Elite Trooper (level 29)

There's a door in the chamber's top right corner, and another in its bottom right corner. The door in the top right corner leads to an empty room which also has a door in its top right corner, beyond which is another empty room: the door in its top left wall leads to Colonel Tobin's room, while another door in its right wall leads to the corridor just above the door to the Bridge, which is in the middle of that corridor's right wall.

Bomb Site Three[edit]

Beyond the door in the bottom right corner of the central chamber is a large room containing a Sith lieutenant, two soldiers and four commandos.

Experience Points (XP) Received:
  • 300 Killed Sith Lieutenant (level 29)
Experience Points (XP) Received:
  • 200 Killed Sith Soldier (2) (level 29)
Experience Points (XP) Received:
  • 225 Killed Sith Commando (4) (level 29)

There's another door in the top right wall, which can lead up through two empty rooms to Colonel Tobin or the corridor just above the door to the Bridge, and a security door in the right wall leading to a small room with a large locker in its top left corner.

Security Security Door Lock DC level + 28 (8) Bash Resist 5 Vitality 20
Item(s) Received Large Locker
  • ?

Through another door in the bottom wall of the Sith lieutenant's room there's a corridor, the left end of which is the third bomb site: to the right (your left), there's a door in the bottom wall leading to a room with a large locker in its bottom right corner.

Item(s) Received Large Locker
  • ?

Up ahead, the corridor turns a corner to your left, where the cell door to Visas' Meditation Room is in the right wall.

Bomb Site Four[edit]

Beyond the door in the top right corner of the central chamber is a room with a door in its bottom right wall leading to Colonel Tobin's room, and another door in its top wall leading to the left end of a corridor: the fourth bomb site is beyond the door in its top wall to the right, where the corridor then turns to your right and leads down to the door to the Bridge in the middle of its right wall (on your left), just beyond a door in its left wall (to your right) which leads to the room below Colonel Tobin.

Colonel Tobin[edit]

Colonel Tobin can be found in a room in the top right of the command deck, accessible via a door in its bottom left wall from the room between the Central Chamber and the fourth bomb site, or another door in its bottom left corner which can be accessed from the bridge corridor or by going up through the door in the top right corner of the Sith lieutenant's room below the central chamber.

There's a security door in this room's right wall, beyond which is another room with large lockers by its top and bottom walls.

Security Security Door Lock DC level + 28 (8) Bash Resist 5 Vitality 20
Item(s) Received Large Locker (2)
  • ?

Colonel Tobin doesn't speak unless spoken to:

Colonel Tobin: Have you come... to kill me? The final insult... stripping Onderon, my soldiers, my home from me... only to have me die here. Colonel Tobin: Have you come... to kill me? You Jedi are masters of cruelty... letting me take back my home... only to die here, far from Onderon.
Dialog
5. If you wish to die, then it shall be my pleasure.
Colonel Tobin: Then do so... there is nothing for me here. My hopes for Onderon have turned gray... kill me now, before they are stripped from me forever.
4. Letting you live on board this vessel seems punishment enough.
Colonel Tobin: My only crime was Onderon's salvation... and now those hopes have turned gray... kill me now, before they are stripped from me forever.
2. You made your choice, Tobin.
Colonel Tobin: You are right... the choice was mine. And you knew what would happen to me.

You can ask a series of questions after asking what happened to him, to which Mandalore and Visas can also contribute:

1. Tobin? What happened to you? 1. What happened to you?
Dialog
Colonel Tobin: He happened - the hunger that fills this vessel... it is power... but it consumes without end. It is that power we felt on Onderon, that Vaklu felt... it was an echo, too strong to ignore.
2. Why did you ally yourself with the Sith? 1. So you gave into it.
Colonel Tobin: General Vaklu and I... when it seemed that we would need more to take Onderon... make it strong again... he came. With his power, his soldiers, it seemed as if there was nothing we could not do - nothing the Queen could do to stop us.
1. And nothing you could do to stop him.
Colonel Tobin: I have served the wrong Master... he cares nothing for Onderon, its soldiers, its people. Everything exists... to feed his will. I came here, to this dead ship... and now he will not permit me to leave.
1. This ship... seems familiar.
Colonel Tobin: This ship... it is a graveyard of a terrible battle. Everything on it slowly dies as long as he hungers.
Visas: It is the way of all life that serves him... in his presence, all life dies.
Mandalore: This ship is from Malachor. This Sith Lord of yours bolsters his fleet with the ships from that world... he's nothing more than a scavenger.
Visas: I think he is of that place. If so, then his power may be great indeed... greater than I had thought.
Dialog
1. Tobin, why did your Master come here?
Colonel Tobin: The Master suffers... if he cannot feed, then the hunger begins to consume him. The planet... Telos... He may feed on something upon its surface to sustain him awhile longer.
1. But there's nothing here! Telos is a near-dead world.
Colonel Tobin: You think to lie to me still? I will not be deceived again. I told him, you know... what the old woman told me. I told him of the Academy here... of the Jedi here. I... could not have kept it from him, even if I had wanted to.
1. Old woman?
Mandalore: He means that Jedi witch you travel with – Kreia.
Colonel Tobin: Yes... the old woman on Onderon. She spoke of the Jedi Academy, here, on Telos... and my Master was forced to come here.
1. But... there are no Force users here except us.
Colonel Tobin: Then her lies will mean the planet's destruction... he will destroy all of Telos. He will turn it to fire again and crush the planet beneath him. He will devour them all, murder them all...
Visas: If there are no Jedi here, then my Lord cannot feed his hunger. He will destroy the planet, the station... he will cleanse it of life. Even if the people below are not Force Sensitive, the small amount he can feed on from the mass destruction of the station... and the life on the planet... will sustain him a while longer. And if there are no Jedi below, he will have no other choice.
2. If we're Force Sensitive, can he harm us?
Visas: If he feeds upon Citadel Station, we will be unable to escape in time. We will be consumed as well.
1. And if we deny him Telos?
Visas: Then he will suffer. Without something to sustain him, I do not know what will happen.
1. [Awareness] I think Kreia knows. She's been drawing him out - if she leaked Telos to your lord, maybe she wanted him to come here - and find nothing. 2. [Wisdom] I think Kreia knows. She's been drawing him out - if she leaked Telos to your lord, maybe she wanted him to come here - and find nothing. 4. If he wants to devour Citadel Station and destroy Telos, I'm not going to stop him. 3. If it will weaken him, then he must not destroy Citadel Station.
Colonel Tobin: He will create nothing... he will end this place. Your old woman has killed this planet, and with it, countless other worlds that depend on its survival. Colonel Tobin: You cannot stop him - nothing can. And you cannot escape, either. If the Force runs through you, he will feed on it when Citadel Station dies.
Colonel Tobin: You could not stop him even if you wanted to - and you cannot escape, either. If the Force runs through you, he will feed on it when Citadel Station dies.
Colonel Tobin: Your time... your life... will end here.
5. Where can I find your Master?
Colonel Tobin: On the bridge. He waits on the bridge.
1. Is he waiting for us?
Colonel Tobin: Waiting for you? No, he does not wait for you.
Visas: I do not believe he knows his ship has been boarded... and if he did, he would not care. The extent of his power cannot be put into words... and his perceptions have grown as well. To him...
Colonel Tobin: You are dust motes in a storm... a grain upon the beach... and as insignificant as a body that orbits the graveyard of Malachor. Fight him if you will... but if he turns his power upon you, you will be destroyed.
1. What about his ship?
Colonel Tobin: This ship... is it his weakness? It should not exist, yet it cruises the darkness between the stars. He tore it from the mass shadows of Malachor, along with his fleet... that is a measure of his power.
Mandalore: Hnh. This ship is barely holding itself together. The structural damage should have destroyed it long ago.
Colonel Tobin: He holds it together. And he keeps us all alive, just enough, like rotworms within a dying beast.
Mandalore: Hnh. More Jedi tricks.
Colonel Tobin: No, not Jedi. Not Jedi at all.
Mandalore: If he's so powerful, why hasn't he stopped us, then? We've attacked his ship, killed his soldiers, and he's done nothing.
Colonel Tobin: It is because he sees planets, stars... not people. To him, the planet below, the station with its teeming life, only that is massive enough to demand his attention.

Otherwise:

3. I'm here to kill your Master. Either help me or stand aside.
Colonel Tobin: There is nothing to be done except wait. If you go to him, he will destroy you... and your last moments shall be of shadow... and pain.
1. Tobin, we need your help.
Colonel Tobin: There is nothing to be done. By coming here, you are already dead.
Persuade 2. [Persuade (18)] If you would save Onderon, traitor, then listen to me. Once he destroys Telos, then Onderon will be among those he will destroy next. Persuade 2. [Persuade (18)] If you would protect Onderon, then listen to me. Once he destroys Telos, then Onderon will be among those he will destroy next.
Colonel Tobin: [Failure] Onderon is already doomed... better a quick death at the hands of the Sith than a slow death at the hands of the Republic. Colonel Tobin: [Failure] Onderon is not the Republic, not any longer. The Sith will pass it by.

Otherwise:

Colonel Tobin: [Success] Onderon... but - there's no longer any need...
1. He has touched Onderon, and he will come back for it. 2. If you are loyal to your homeworld, you will stop him here, now.
Colonel Tobin: You are right... as long as he exists, Onderon is in danger. The galaxy is in danger. What would you have me do?
1. I need someone to set off the proton cores on this vessel when we give the signal. 2. Forget it - I have no need of you.
Mandalore: Go report to the target site... Colonel. I'll let my men know you're coming... and if you try anything stupid, they'll shoot you dead.
Colonel Tobin: I will do as you ask... for Onderon's sake.

Either of these options is good. Otherwise, he has to die:

6. I've heard enough. Prepare to die. 5. Very well. Prepare to die. 3. Never mind. Prepare to die.
Colonel Tobin (main character level 29)
Set 3
Level 32
Class Soldier
Alignment 10 (dark)
Skills
Awareness 5
Attributes
Strength 16 +3
Dexterity 16 +3
Constitution 16 +3
Intelligence 16 +3
Wisdom 16 +3
Charisma 16 +3
Vitality 1896
Force -
Defense 47
Saves
Fortitude 40
Reflex 36
Will 36
Ranged Main Off hand
Attack 42 -
Energy 8-64-
Threat 20-20,x2-
Melee
Attack 42 -
Slashing 12-52-
Threat 19-20,x2-
Items and abilities Feats Force powers

Bronzium Light Battle Armor Heavy Repeating Blaster + Vibrosword

Armor Proficiency: Medium Weapon Proficiency: Blaster Rifle Weapon Proficiency: Melee Weapons

None

Experience Points (XP) Received:
  • 300 Killed Colonel Tobin (level 29)

Killing him is psychotic.

Visas' Meditation Room[edit]

The cell door to Visas' meditation room is in the right wall at the bottom end of the bridge corridor along the right side of the command deck. As you approach it:

Visas: This door leads to my... cell. I had forgotten.
2. Is there anything you need from your cell? 3. Any weapons in there?
Visas: No, there are no weapons. It was a place where I could center myself from the agony on board this ship... I do not have pleasant memories of it.
Visas: If there is time, I would like to center myself. There is a meditation chamber within my cell that I would visit one last time.
1. Visas, we don't have time for this. 4. Let it stay forgotten. We need to keep moving.
Visas: Of course. Let us continue... this is not my place any longer.

Otherwise:

1. Do whatever you feel you need to do.

Visas goes through the cell door and down to the meditation chamber at the bottom of her cell:

Visas: Past the surface, there is the Force. Where once there was a world that was strong in the Force, now there is a barren wasteland.

Depending on Visas' Alignment:

Alignment < 60 Alignment > 59
Visas: From the death of an entire world comes great power. My hands shall be hate, my eyes revenge. You shall be avenged, and the one who has done this shall die. Visas: It has taken time for me to return here. I lost my way, but I've been stronger for the journey. What happens now shall not be done out of hate, or revenge, but for the sake of all life. And I ask you, finally, to forgive me.
Visas: There is nothing more for me here. Visas: This body is a prison no longer.

Visas has chosen to embrace vengeance and the dark side. This has given her a stronger connection to the Force, and a bonus to her Force Points.

Visas has come to terms with the death of her world and calmed the hatred within herself. This has given her a stronger connection to the Force, and a bonus to her Force Points.

Visas' maximum Force points increased by 50. If you go through the cell door, then the first room has a security door in its top wall, beyond which is a small room with two large lockers by its right wall.

Security Security Door Lock DC level + 28 (8) Bash Resist 5 Vitality 20
Item(s) Received Large Locker (2)
  • ?

If you go through the cell door in the bottom right corner of the first room, then Visas will go to her meditation chamber through the doorway in the bottom wall of this second room, if she hasn't already done so. There's nothing else in this room, or the meditation chamber beyond.

Bridge[edit]

Beyond the door in the middle of the corridor along the right side of the command deck is a room containing three Sith commandos and an elite trooper: they're guarding the turbolift to the bridge behind the door in the right wall.

Experience Points (XP) Received:
  • 225 Killed Sith Commando (3) (level 29)
Experience Points (XP) Received:
  • 300 Killed Sith Elite Trooper (level 29)